Yes, no mention of it all. And wasn't 4850's memory supposed to be running at 1100-something MHz? It seems they've been unable to match that. It only runs at 980
Not sure but I saw this:
http://en.expreview.com/2008/04/26/800gtx-scores-5851-in-3dmark-vantage/
9800GTX scored P5851 with GPU score 5636
If the CPU was relatively similar, then thats an impressive P score for the 4850
NV Might be forced to drop the price of the lower end GT2XX part and suffer the hit to their margins until then can get out a part that better targets that price range.
GT200b.NV Might be forced to drop the price of the lower end GT2XX part and suffer the hit to their margins until then can get out a part that better targets that price range.
I feel stupid saying this (as normal, when using 3DMark as the basis of anything), but according to the Vantage P scores, HD4850 is ~50% faster than HD3850, per core clock. P scores reported so far are a bit vague (including the CPU, sigh) and they're with AF/AA turned off, too.
But, ahem, I'm thinking that along with 480 ALU lanes we're looking at 24 TUs, i.e. 4x SIMDs that are 24 elements wide and 6 quad TUs.
Jawed
Might be true, if 3DMVa is - to some extent- texture bound. But somehow I have a feeling, that this is not the whole truth, we're taking a glimpse at here.I feel stupid saying this (as normal, when using 3DMark as the basis of anything), but according to the Vantage P scores, HD4850 is ~50% faster than HD3850, per core clock. P scores reported so far are a bit vague (including the CPU, sigh) and they're with AF/AA turned off, too.
But, ahem, I'm thinking that along with 480 ALU lanes we're looking at 24 TUs, i.e. 4x SIMDs that are 24 elements wide and 6 quad TUs.
Jawed
The P tests are prolly texture-bound in preference to ALU-bound. ALU-bound shaders being reserved for the X tests.I imagine the GPU tests in 3dmark Vantage are mostly math-limited, and the 50% increase in SP count corresponds nicely here, I think.
The P tests are prolly texture-bound in preference to ALU-bound. ALU-bound shaders being reserved for the X tests.
Jawed
The P tests are prolly texture-bound in preference to ALU-bound. ALU-bound shaders being reserved for the X tests.
Jawed
I don't have any experience with running it, either. That's simply my understanding of the different levels.Thanks for the addendum. I don't run Vista (nor do I plan to) so I have zero experience with Vantage.