My Theory why AMD packed RT Cores in TMUs. At first: I found it strange that UE5 Nanite Engine had only used 768MB of Ram for this demo. My thaughts for this: If you have Polygons which are smaller than a pixel, you don't need any bix texture for this pixel, it will be enough if this polygon has only one color. There is only one thing wher you can fail: If you go realy close to an object you must be safe that also in this position the polyogons are smaller than a pixel.
Sorry 768MB means streaming poo datal. If you have a streaming pool of 768MB can the ram have mor MBs than the streaming pool?
Sorry 768MB means streaming poo datal. If you have a streaming pool of 768MB can the ram have mor MBs than the streaming pool?
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