Shifty,
Could you take the time to start a thread that organizes the various edge anti-aliasing techniques (MSAA, SSAA, QAA, Large Tent, Edge Blurring, MLAA, AAA, GoWAA, etc) with a brief overview of the technique, links to examples, and links to the whitepapers / important posts, as well as pros/cons, performance on various platforms, etc?
That would be a great sticky seeing as it seems Metro, GoW3, Sabatour, etc all use different approaches and it looks like a fast moving field. This is B3D afterall, we should have THE definitive thread with a well organized OP.
You up to the task? It seems you have been following this field closely and have a handle on the technicals. Just outline it. i will help.
MSAA.
SSAA.
QAA.
MLAA.
Ok, I did all the hard work. Now you do the rest