Yeah I have missed this point yet I have watched a lot GOW 3 and I haven't noticed lack in the fins edge ... but aliasing there is in a totally different contest (but really acceptable).What do you mean by 'fins'?
Yeah I have missed this point yet I have watched a lot GOW 3 and I haven't noticed lack in the fins edge ... but aliasing there is in a totally different contest (but really acceptable).What do you mean by 'fins'?
Ah ok,now I have understand... but it isn't a compromise 'acceptable'? I don't think the aliasing is so evident in the finiest objects or not?...however a good solutions to be used MLAA & MSAA for finiest objects, I think the cost of MSAA would be very cheaper for so limited edges... or why not edge detected blur even.A extruded quads on the object where the lines should be drawn.
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.94.3174&rep=rep1&type=pdf
If you have enough free memory MSAA is a good option.Ah ok,now I have understand... but it isn't a compromise 'acceptable'? I don't think the aliasing is so evident in the finiest objects or not?...however a good solutions to be used MLAA & MSAA for finiest objects, I think the cost of MSAA would be very cheaper for so limited edges... or why not edge detected blur even.
If you have enough free memory MSAA is a good option.
In case you already do use fins for NPR with little amount of shaders and prefiltering to get AA might not be a bad idea.
The consle have neither memory or BW for doing 8xMSAA, and the very high contrast of black edges means lower 2xMSAA and even 4x is still going to look fairly jagged. Whereas MLAA will give nigh perfect results for those solid lines, and I'm sure it can be adapted for sub-sample quality in a cel-shaded engine by faking line between separate points or somesuch.If you have enough free memory MSAA is a good option.
The consle have neither memory or BW for doing 8xMSAA, and the very high contrast of black edges means lower 2xMSAA and even 4x is still going to look fairly jagged.
After all those 4 years, Heavenly Sword continues one of most beatifull games of this generation,include tech side( 720P, 4FSAA + HDR via nao32 etc).Heavenly Sword.
If 2x already costs around 5ms with single cycle on the ROPs(G7x)... 4x must be pretty heavy on RSX...
And then there`s the memory overhead... (not so much on 360 due to the resolve op from edram to GDDR3)
The next game which will use 4xMSAA should be Brink (thanks to support of a developers of Heavenly Sword in the team); maybe he has found a 'trick' to use 4xMSAA on the ps3...but with MLAA I really don't care more of 4xMSAA on the ps3
well 4xMSAA looks way much better than GoW MLAA.
i think 2x looks better too. much more consistent, imho.