I don't have any direct sources but it's often suggested that PS4 pro outsells Xbox X.Which has sold better, PS4 Pro or Xbox X?
MS may be using the sales record of the mid cycle consoles to chase more power.
The question in isolation is a bit irrelevant considering the goal was to maintain userbase growth at midgen. It's the same gen so there's no distinction between selling to a gamer with a fat, slim, or midgen console. The fact that hardware sales ratio between MS and Sony didn't change all that much at midgen is a more interesting metric, and the fact that 80% didn't want to pay $100 more to get 2.3x more teraflops is also interesting.Which has sold better, PS4 Pro or Xbox X?
MS may be using the sales record of the mid cycle consoles to chase more power.
Curious to see what the ratios were for One X. While we see a 20% ratio for 4Pro; I don't think I ever saw a ratio for 1S -> 1X
MS has never provided a single ratio.. ever. So I'm not even sure if that is true.I would have thought if it were better then MS would be saying so.
MS has never provided a single ratio.. ever. So I'm not even sure if that is true.
No, at least imo, because it's not a relevant metric to release to the public.you don’t think if MS had a metric better than Sony they would use it?
Agreed, doesn't stop a sales director who's had little to chirp about from putting something out to impress his bosses. Actually, I'd say most of this sales flag waving is do to personal self congratulating (maybe a little teambuilding too). More so than PR strategy.MS is not going to try to win a PR battle on premium units sold at this point in the generation. There's little to be gained from it.
The question in isolation is a bit irrelevant considering the goal was to maintain userbase growth at midgen. It's the same gen so there's no distinction between selling to a gamer with a fat, slim, or midgen console. The fact that hardware sales ratio between MS and Sony didn't change all that much at midgen is a more interesting metric, and the fact that 80% didn't want to pay $100 more to get 2.3x more teraflops is also interesting.
I get what you're saying, I (essentially) said that as the sales figures didn't imply any sort of 'blip' or change then the X didn't have an impact, however the reply was along the lines of 'who's to say XBO sales would have fallen through the floor without X?'.I thought the X1X would affect relative sales much more (being the most powerful). The fact that it didn't (seem to) change the direction of the "war" has left me trying to explain after the facts are in.
But it doesn't take much. It was a $499 machine that was by intentionally limited by MS (Sony in the case of Pro, to which most of this applies) to providing slightly better versions of the same games. In hindsight, easy to see why it was a tough sell to the masses.
I still think it was a great success though, IMO reinvigorated Xbox in mindshare and optimism, and on a personal level, can hardly imagine not having mine.
Too be fair we dont really have data on Pro v X1. It stands to reason Pro sold more because PS4 sold overwhelmingly more.
Yeah, there could be loads of factors as to why Destiny is more popular on Xbox from the simplest 'more gamers play online on Xbox' to 'Destiny from the Halo makers so obviously makes sense' and beyond. Be interesting to see what the software sales figures are and then from that what % play online, but even then it could just be because PS gamers prefer a particular other online experience.The actual active, engaged base of consoles is much smaller than the large sales figures though, (why there's 106 million PS4's sold, but no game will approach that number of copies) and I suspect X1X helped MS make up ground there. For example looking at the Destiny population figures available through the Warmind discord bot, Xbox daily player count is closer to 70% of PS4 figures (yesterday 354k players on PS4, 252 on Xbox, 71% ratio). This is much higher than the hardware ratio, which would be maybe even 2.5:1 in favor of PS4. There's probably countless caveats there, it's just one game, etc, so yeah it's just my feeling, not anything I could prove.
What I take from this into next gen is the base console is the key. You need to be more powerful there. The later Pro console is unlikely to affect the generation's sales trajectory.
I'm not surprised at the fractional impact Pro and X sales are at relative to base consoles. I've never seen any other than situation evidence (i.e. PS4) to suggest performance results in more sales. Nor would I expect there to be a significant difference between PlayStation and Xbox platforms in terms of the percentage of owners who are willing to pay a premium for better performance. And I believe this is what we've seen.
Now what will be interesting is if this impacts Xbox owners buying habits in terms of Series X. Without shiny new console exclusives, will the interest in buying Series X be similar to the percentage of folks who upgraded to One X? Why wouldn't it be if performance is the only differentiator.
At this point because its bump is differently placed as they had different launch points and the holiday sales aren't aligned. Overall, they're pretty much the same (and Switch is selling great!).52.48 millions Switch impressive tracking above PS4...
At this point because its bump is differently placed as they had different launch points and the holiday sales aren't aligned. Overall, they're pretty much the same (and Switch is selling great!).
Now what will be interesting is if this impacts Xbox owners buying habits in terms of Series X. Without shiny new console exclusives, will the interest in buying Series X be similar to the percentage of folks who upgraded to One X? Why wouldn't it be if performance is the only differentiator.