Will totally depend on the games budget. A million sold should very much be considered a success. Assuming the financial breakdown of a $60 game is accurate, the publisher/developer should get about $38 in profit per copy sold, then a million sold is 38 million dollars. I would hope they didn't spend that much money on an exclusive releasing early on in a consoles life. Even at 500k, that would still be 19 million. I know budgets have gotten pretty high, but you would hope that a new IP's budget would kept under control. When you look at sales figures for software on X1, even the 500k mark is not guaranteed. Only about 8 titles are over the million mark, and then it quickly drops to less than 500k sold. People assume that the majority of games sell over a million copies, but that's only true for about 10 IP's such as COD and FIFA.
What is sort of sad, is that some people actually root against a games success when its not coming to their platform of choice. If Sunset Overdrive comes out and puts up pretty low numbers, these clowns will celebrate as if they somehow won something. The same thing is happening right now with Bayonetta 2 on Wii U. These clowns are so bitter than its not coming to their console that they hope it fails. Some of them even claiming to be Bayonetta fans. Think about that, what are the chances of a third Bayonetta game being developed if Bayonetta 2 bombs? The chances wont go up, that's for sure. Many of these IP's go exclusive because the console manufacture is often the only one willing to fund it. Publishers like Activision and Ubisoft are less and less likely to publish anything that doesn't have that very broad mainstream appeal.
Not bad, not great?
Wasn't their best Q4 8.2M? If you're basing your Q4 prediction on their Q3 performance, keep in mind that they launched in 28 more countries this quarter. If we assumed that the XB1 was available in these countries from the start, then it would be a much lower number. 8M seems unlikely, and I think they'd be lucky to ship 7M. MS has only ever shipped 6M or more XBs 3 times in Q4.I think it's pretty solid, dare I say healthy.
It's the second most Xbox's MS has ever shipped in a 3rd Q (360 did 2.8 in 2010)
They look primed to ship 7-8 million xbox's in the 4thQ.
Wasn't their best Q4 8.2M? If you're basing your Q4 prediction on their Q3 performance, keep in mind that they launched in 28 more countries this quarter. If we assumed that the XB1 was available in these countries from the start, then it would be a much lower number. 8M seems unlikely, and I think they'd be lucky to ship 7M.
So…
• MS announced they shipped 5 million XB1 units (November-March) in April.
• MS announced Xbox family shipped 1.1 million consoles between April and June.
• MS announced Xbox family shipped 2.4 million consoles between July and September.
So, MS shipped around 6.8-7.2 million XB1s… possibly sold 5.7-6.1 million units… with 1.1 million units floating between channels/retailers worldwide. Sounds about right…
>10 million XB1s sold by years-end seems more plausible "now"… selling 3.8-3.9 million units (sold through to customers) between now and the end of the year isn’t happening without a major price cut.
It will be interesting to see how XB1 sales do outside of the US over Q4. Seems the US is increasingly becoming the market they depend upon the most, to an extent that I would argue is unhealthy for the future of Xbox as a global brand.
MS plans to market the thing as a major device for watching and improving the TV experience is proven utopian. If there was one place that this would have worked is the US.
As predicted by many, the console wouldnt catch the average TV coach potatoes by the storm. Some may blame the absence of Kinect 2 on the later SKU's, but this wouldnt have happened if the original version was convincing.
The bolded doesn't seem to jive with your earlier analysis. Also, the 1.1 and 2.4 million unit numbers include XB360, which still seems to sell considerable units.
I can't honestly see a way the XB1 does more than 10 million unit sold through to consumers by the end of the year.
I'm sure they can ship that many, since they need only stuff the channels so that they can meet that target.
It will be interesting to see how XB1 sales do outside of the US over Q4. Seems the US is increasingly becoming the market they depend upon the most, to an extent that I would argue is unhealthy for the future of Xbox as a global brand.
Ars Technica estimates the PS4 is outselling the X1 by at least a 40% margin.
Do I understand correctly that Kyle deduced that there's currently only 300k XB1 in the channels worldwide, to end up with 7.42M sold for 7.75M shipped? And then he compared this to some imaginary PS4 sales that would have to completely flatline during the Destiny bundle period?Ars Technica estimates the PS4 is outselling the X1 by at least a 40% margin.