upnorthsox
Veteran
http://beyond3d.com/showthread.php?t=31379&page=582
Ruskie posted identifying the MSI stamp in the devkit GPU, and going by MSI's range of cards, that pinpointed the spec.
The link you link to has a broken link.
http://beyond3d.com/showthread.php?t=31379&page=582
Ruskie posted identifying the MSI stamp in the devkit GPU, and going by MSI's range of cards, that pinpointed the spec.
Dev kit screenshot has GPU with stamped "MSI" so we know it can only be MSI card. Back layout tells us its 6xxx series card, and more careful inspecting shows that it can only be R6870/R6950 because all other MSI cards in 6 series have different layout.The link you link to has a broken link.
Dev kit screenshot has GPU with stamped "MSI" so we know it can only be MSI card. Back layout tells us its 6xxx series card, and more careful inspecting shows that it can only be R6870/R6950 because all other MSI cards in 6 series have different layout.
But, like Shifty said, card in devkit doesn't tell us what will be in final console anyway.
Back layout tells us its 6xxx series card, and more careful inspecting shows that it can only be R6870/R6950 because all other MSI cards in 6 series have different layout.
Can you find me any MSI 6 series GPU with same layout as one in the dev kit that is not 6870/6950? Because MSI 6770 for example has "MSI" grills on every card I saw, and only the ones I mentioned fit.Not true, MSI released reference and none reference cards for every model of the 6000 series.
Can you find me any MSI 6 series GPU with same layout as one in the dev kit that is not 6870/6950? Because MSI 6770 for example has "MSI" grills on every card I saw, and only the ones I mentioned fit.
Yes, but you can't see crossfire connectors on devkit shot, only that the GPU has dual DVI port, HDMI port and two display ports 1.2.6870's only have one crossfire connector, 6950's on the other hand have 2.
There's loads of differences but I'm on tapa talk and cant get the link to work, I bet I could Identify what card it is quite easily.
Caption below this slide was " シーンのレンダリングパフォーマンス概要 ", which translates into "Overview of the scene rendering performance".
16678µs/16.6ms/60fps. Impressive. I always thought this demo was 30fps.
According to the google translate they used GTX 680, i7-3770K 3.5GHz and 32 GB of RAM.
So depending on how efficient the code was on that GTX 680 there could be no chance of next generation consoles offering those graphics.
They are commiting more and more of their resources to this "tech demo".
http://www.abload.de/img/02deqyl.jpg[img]
I think there is very good chance that this project will end up to be one of the mainline [numbered] Final Fantasy games.[/QUOTE]
A guy at Square Enix mentioned that they would show something "different" of agnis philosophy at e3 next year, but Square ENIX still have to release LR:FFXIII and Versus so..its probably just another tech demo, but running on Durango/Orbis this time.
I have dreamed of a day when game characters have realistic hair and cloth physics on top of a perfectly tessellated mesh with photorealistic skin shaders. That day has come. If there's one thing they could improve on is a decent sweat shader.
FF games were never meant to be photorealistic. It's more of a CG anime. The tech demo is fantastic nontheless. I hope these next gen engines have really good animations and physics. That's what will make a huge impact next gen.
Yep, that's why there's a lot of mayhem lately cause of the underwhelming specs for next gen consoles makes you wonder what kind of "compromization"So was MGS4 tech demo. And we all know how that turned out...