I've played Doom on a Sharp Zaurus. I've also played ported PC adventure games such as Space Quest and Monkey Island. Let me say that those LCD screens are far more usable for gaming than you seem to imagine Nick.
There are some software 3D engines out there for games on the Z, check out http://www.eongames.com. They are quite rough, simple, and slow. They do get the job done for these simple games though.
About CPUs in PDAs. There is no PDA CPU that has a FPU. They all have bad latencies to RAM, and no L2 caches, and very limited L1 caching. They are not exactly overly capable for software rendering. The 400MHz XScale has some serious performance issues if you read up on some boards. The 200MHz Strongarm usually can outperform it. (Though this is almost certainly due to inefficient code, and that programmers are not taking advantage of its instruction set)
Nick, I can't see why you are so strongly against 3D hardware in PDAs. There really are no disadvantages to adding more capable hardware. It's not like these super high end PDAs have battery life right now anyway
With increasingly better manufacturing technologies I don't see why we can't have DX6 level graphics in a PDA with little battery-level side effects.
Ah well, I'm always interested in seeing what the engineers can pull off. I wish BitBoys luck, and hope they've finally found a market that will let them play around. Same for the PowerVR MBX guys.
There are some software 3D engines out there for games on the Z, check out http://www.eongames.com. They are quite rough, simple, and slow. They do get the job done for these simple games though.
About CPUs in PDAs. There is no PDA CPU that has a FPU. They all have bad latencies to RAM, and no L2 caches, and very limited L1 caching. They are not exactly overly capable for software rendering. The 400MHz XScale has some serious performance issues if you read up on some boards. The 200MHz Strongarm usually can outperform it. (Though this is almost certainly due to inefficient code, and that programmers are not taking advantage of its instruction set)
Nick, I can't see why you are so strongly against 3D hardware in PDAs. There really are no disadvantages to adding more capable hardware. It's not like these super high end PDAs have battery life right now anyway
With increasingly better manufacturing technologies I don't see why we can't have DX6 level graphics in a PDA with little battery-level side effects.
Ah well, I'm always interested in seeing what the engineers can pull off. I wish BitBoys luck, and hope they've finally found a market that will let them play around. Same for the PowerVR MBX guys.