I'd rather have a more powerful CPU that also allows me to do other multimedia applications.
In order to play a 3D game, whatever the complexity of the application you'd need ideally both a strong CPU
combined with a strong graphics chip. Image quality improving features or not (ie AA or AF), a game that relies on software rendering looks plain and simple likeAss(tm).
All Kristof said is that there has to be a balance between CPU and graphics power, which applies for the PC desktop market for years now too, once we've abandoned software rendering.
Combine a strong CPU with a weak graphics chip and the results should be pretty predictable. The CPU just gets stomped with all the extra load.
At the Inquirer I saw a BB official claiming roughly over PS1 performance (dunno which of the three models he claimed). At the opposite the MBX PRO at 120MHz delivers up to 3.75M polys/sec, while the optional VGP goes up to 480MFLOPs.
Multimedia applications? Who told you that above sollutions are weaker with those than just a strong CPU anyway?
So, now that we have graphics cards with anti-aliasing, anisotropic filtering and per-pixel lighting, this suddenly isn't true any more? That's why I say today people are spoiled. They don't realize any more that you really don't need all that extra eye candy to have an impressive and enjoyable game. So a 400 MHz CPU is definitely going to fulfil the needs of the average customer. Else you've got fine laptops with DirectX 9 compatible graphics cards and nice resolution nowadays.
In the case of a 400MHz CPU and a game that can run both in 3D as in software rendering, let's say the original UT, even if you ignore the high resolutions you can render it in on today's PCs, high resolution textures, and AA/AF you can add, software rendering doesn't only look likeA**(tm), it's also dog slow.
Back then when the 400MHz CPUs were high end it was always better to have a Voodoo running it in glide, then the pathetic software rendering mode.
Once you acknowledge that people are supposedly "spoiled", you've also detected what the market actually wants and needs
As far as antialiasing goes, Acceleon supports AA too. It's "that" unnecessary.