Iron Tiger
Regular
I've heard mention that the DS supports anti-aliasing in hardware, but I've still yet to see a pic or diagram of an actual 3D accelerator chip that's supposedly in the DS. Now I don't see jagged edges in DS games, but it could be due to the size of the pixels or it could be because it's actually doing something to blur those edges.
I've noticed tearing in some games when there is a quick dramatic change in contrast in a scene, like in Mario Kart DS when somebody zaps you with the lightning. Could it be that some (or all) DS games are using field rendering for increased throughput and a flicker filter (the supposed AA people talk about)? Aside from the aforementioned instances of tearing, it seems like a sensible solution for a portable device using an LCD screen. Or am I missing something (or just way off base)?
I've noticed tearing in some games when there is a quick dramatic change in contrast in a scene, like in Mario Kart DS when somebody zaps you with the lightning. Could it be that some (or all) DS games are using field rendering for increased throughput and a flicker filter (the supposed AA people talk about)? Aside from the aforementioned instances of tearing, it seems like a sensible solution for a portable device using an LCD screen. Or am I missing something (or just way off base)?