Well, I was VERY bored this evening, so I popped MGS2 into my underplayed PS2 (been having more fun with Xbox Live), and WOW, the cinematic quality graphics (most notably in the Tanker level) still amazes me. There were a few shots where I had to hit the R1 button _just_ to make sure.
What also gets me, is how there is next to nil for load times of the cutscenes. Especially when RAY is stolen, the scenes are flashing from various rooms / angles, and there was still zilch waiting (also notable when the environment changes from the tanker to NY harbour).
Again, its expected for a flag ship title that took 3 years to make, but I have to say that the game has definitely stood the test of time. The gameplay graphics are decent-to-ho-hum, but its the cinemas that blew me away. Hideo Kojima-san should be allowed to direct a movie (only as long as he doesnt write it ).
I can see why Konami is so PS2-happy with the amount of time and resources they spent on certain games (MGS2, SH2). With the number of inhouse tools & techniques for PS2 they've developed, I doubt they'd want to ramp up on another platform.
What also gets me, is how there is next to nil for load times of the cutscenes. Especially when RAY is stolen, the scenes are flashing from various rooms / angles, and there was still zilch waiting (also notable when the environment changes from the tanker to NY harbour).
Again, its expected for a flag ship title that took 3 years to make, but I have to say that the game has definitely stood the test of time. The gameplay graphics are decent-to-ho-hum, but its the cinemas that blew me away. Hideo Kojima-san should be allowed to direct a movie (only as long as he doesnt write it ).
I can see why Konami is so PS2-happy with the amount of time and resources they spent on certain games (MGS2, SH2). With the number of inhouse tools & techniques for PS2 they've developed, I doubt they'd want to ramp up on another platform.