rubank said:
AFAIK they usually use UPX, so unpacked size could be say 150-200 Kb.
In today's 64k intros the textures and music (samples) are usually precalculated, or heavily compressed. Textures are generated by various fractal expressions, basic image processing steps, or compressed with lossy image compression algorithms (just like jpeg). Samples can be generated by subtractive- or FM-synthesis, and can be postprocessed with various sound-effect algorithms, such as compression, delay, reverberation, flange, chorus, etc, or compressed with some mp3-like compression method.
And then, the final executable (which can be about 150-200k
) is compressen with UPX, or something similar executable compressor.
The intro mentioned in the first post is exactly called "Heaven 7", and was made by the members of Exceed (one of the best demoscene groups of Hungary).
Btw. an excellent resource site for 64k intros (with user comments and ratings):
http://www.pouet.net.
PS: Check "Dreams" by Fresh!mindworkz, with "/t /m" switches in commandline (it saves the music module in .mxm format, and the generated textures in .tga format to the folder it was started from).
If you are _really_ interested in 64k programming, I could show a lot of resource sites for graphics and sound programming.
-- Remage / Fresh!mindworkz.