Bah, that’s nothing!
I once made a very small two part game on the C64. The first part was a standard done-a-thousand-times-before game where you were falling down a wiggly hole, (or driving down a road, whatever), and it just got tighter and tighter until you crashed, the further you got the higher the score. Then for the second part a random maze was drawn on the screen, and you had to find your way out. For each step you took you lost a point. When you got out your score was displayed. The entire game was less than 500 bytes (0.5KB). Although, I have to admit the gfx were a little less spectacular than these demos
But seriously, it's actually quite easy to squish some 3d code and procedural gfx into an exe less than 64KB (it’s till impressive, though), I've never done anything advanced like this, but I have done some simple stuff in 8KB, and I could make it better, if only somebody would kick my ass into motion
(Now I'm afraid that after this post, somebody will kick my ass!
)
edit: I need to learn how to write...
Oh, and don't take my post the wrong way, I still think that what they've managed to do in demos are very impressive...
edit #2: argh! I appear to be unable to actually include my corrections, now it should be right...
...oh, and I think it's called Heaven7, not just Heaven... that one impressed me the most, realtime raytracing, not just HW rendering...