Doomtrooper
Veteran
Gking,
Pixel Shader 1.4 is not just about visuals, its also about increasing the speed of the visuals..which I'm sure PS 1.4 can do.
Here is a thread from Rage3D, this comment was from a David Kirk interview where he stated Pixel Shader 1.1 could do the same effects as 1.4.
GeForce3 cards are DX8.1 cards, period. NVIDIA has Microsoft WHQL certified DX8.1 drivers for GeForce3. I believe that the new pixel shader versions introduced in DX8.1 do not offer significant new functionality over the original DX8 pixel shader versions; they are simply different. I'm not really sure what the value of these new versions really is. We certainly don't hear a lot of interest in them from game developers.
Then Jason from ATI responds:
I'll take his word for it, maybe some effects can be done the same but at the expense of more instructions and more work for the programmer :smile:
_________________
http://www.rage3d.com/board/showthread.php?s=&threadid=33595019&perpage=20&pagenumber=2
<font size=-1>[ This Message was edited by: Doomtrooper on 2002-02-14 02:27 ]</font>
Pixel Shader 1.4 is not just about visuals, its also about increasing the speed of the visuals..which I'm sure PS 1.4 can do.
Here is a thread from Rage3D, this comment was from a David Kirk interview where he stated Pixel Shader 1.1 could do the same effects as 1.4.
GeForce3 cards are DX8.1 cards, period. NVIDIA has Microsoft WHQL certified DX8.1 drivers for GeForce3. I believe that the new pixel shader versions introduced in DX8.1 do not offer significant new functionality over the original DX8 pixel shader versions; they are simply different. I'm not really sure what the value of these new versions really is. We certainly don't hear a lot of interest in them from game developers.
Then Jason from ATI responds:
That's just blatant misinformation. I'm shocked it was even published. For example, the ocean water screen saver has two shaders: water, clouds. Neither can possibly be done on a GF3 (or pre 1.4 pixel shader part) regardless of how many passes you break it down to. The math simply cannont be expressed without 1.4 pixel shaders. We wrote them, we know.
The statement of 1.4 being a small step is just plain wrong. The 8500 can do 12 texture samples and 16 generalized math ops in a single pass. The GF3 isn't even close. Not a single developer I've spoken to doesn't think ps1.4 is leaps beyond the GF3's pixel pipe.
Alex V, ATI
I'll take his word for it, maybe some effects can be done the same but at the expense of more instructions and more work for the programmer :smile:
_________________
http://www.rage3d.com/board/showthread.php?s=&threadid=33595019&perpage=20&pagenumber=2
<font size=-1>[ This Message was edited by: Doomtrooper on 2002-02-14 02:27 ]</font>