[360, PS3] Crysis 2

As I said in the KZ3 thread, calling games "the best of" is stupid and should be bannable. A simple "one of the best" shows appreciation and leads to less fighting.
 
The best part is that the campaign is very enjoyable ! As for gfx, looks great on the ps3, but yes, wish it had more resolution so that I could see enemies better, but then I had the same complaint with ME2 also. Looks like the only way out is the PC version, which I am sure I will be able to run at 1920X1080. The extra res helps a LOT in making the game more playa ble and enjoyable.

But still, even on my PS3, and the aggresive LOD, the game is really really well done and very enjoyable and , thankfully, the gameplay feels very different from COD ....Phew ! Thanx for the change Crytek :D !
 
The best part is that the campaign is very enjoyable ! As for gfx, looks great on the ps3, but yes, wish it had more resolution so that I could see enemies better, but then I had the same complaint with ME2 also. Looks like the only way out is the PC version, which I am sure I will be able to run at 1920X1080. The extra res helps a LOT in making the game more playa ble and enjoyable.

But still, even on my PS3, and the aggresive LOD, the game is really really well done and very enjoyable and , thankfully, the gameplay feels very different from COD ....Phew ! Thanx for the change Crytek :D !

Nanovision helps a lot when trying to spot enemies. It's only a down press on the D-pad to activate/deactivate.

Game looks and plays great to me on the PS3. I will probably be buying it for the X360, but I have watched/played the first 3-4 chapters being played on bros PS3.
 
That, my friend, is the power of a beer goggles technology called marketing.

Take that away and you have a game that looks great but no different from many games already out like BF2 and even 60fps COD MW2.

What this game has is great marketing from super brand name (Crytek), great product name (Crysis), and also super jargon.

Actual detail level and effects (in hd videos shown on this thread and also youtube) are only good. Not great.

Some aspect of the graphics is very good and many are actually very mediocre.

:LOL: BF2 have you even played bf2 on consoles. Most ridiculous comment ever .
 
Theres no magic code that they found when doing Crysis 2 for the consoles, it runs good because they made it a corridor shooter (it is easy to cull the geometry by not using big open levels), they made the shaders simple (for example the water), they made less particle effects and they do not react physically to the environment like they did on Crysis 1, theres less physics interaction in the levels, the textures in many places are low rez, the amount of polygons on screen is also much less them it was on Crysis 1 and the AI is simple (The AI was not very bright on Crysis 1 but compared to Crysis 2 they are genius).

You seem to have forgotten how vanilla Crysis looked, it was no heavyweight as far as textures went, sure it had some areas with extremely high res textures but Crysis 2 overall has a much more consistent texture quality. The polygon complexity is about the same, just check the triangles being rendered in devmode. Its easy to just talk about the negatives and make it look bad, why not show some appreciation for the positives? The lighting for one is far superior to anything seen in Crysis. And the talk about AI is just crazy.
 
:LOL: BF2 have you even played bf2 on consoles. Most ridiculous comment ever .

I agree with him. Frostbite in consoles is a great engine. It is crisp and allows great distances with no problem to spot enemies in the distance. In Crysis 2 not so much. Really the low res along with the blur and aliasing make you can´t see clearly enemies 10 metres from you...
I am willing to see a real effort to adapt a engine to PS3 architecture ( Frostbite 2 ).
 
I agree with him. Frostbite in consoles is a great engine. It is crisp and allows great distances with no problem to spot enemies in the distance. In Crysis 2 not so much. Really the low res along with the blur and aliasing make you can´t see clearly enemies 10 metres from you...
I am willing to see a real effort to adapt a engine to PS3 architecture ( Frostbite 2 ).

I remember when i bought 3dfx voodoo 1 and my father was very intrested what is this thing so i showed him quake 1 in software and in hardware accelerated mode and he told me that he dont see the difference. I was stunned pretty much like im now.
 
I agree with him. Frostbite in consoles is a great engine. It is crisp and allows great distances with no problem to spot enemies in the distance. In Crysis 2 not so much. Really the low res along with the blur and aliasing make you can´t see clearly enemies 10 metres from you...
I am willing to see a real effort to adapt a engine to PS3 architecture ( Frostbite 2 ).
Aliasing? Frostbite doesn't have any AA at all on consoles.
 
Aliasing? Frostbite doesn't have any AA at all on consoles.

I was talking about Crysis 2. I prefer aliasing that image blurring solutions to smooth edges. I prefer aliased but clear IQ than blurry AA methods like Quincux ( except for KZ2 where it didn´t bother me as it was suitable for the kind of image it was looking for ).

As for the WOW sensation, I also had it with my first Voodoo card and Quake 2. The only moment i had a similar feeling this generation was in the Tibet town in Uncharted 2. I would like to see that kind of graphics in a whole game next generation.
 
Frostbite doesn't have any AA at all on consoles.

We don't know that yet; some of their presentations include various post-processing AA methods and any of them could be used on either platforms. Remember, the game hasn't even reached the Alpha version.
 
We don't know that yet; some of their presentations include various post-processing AA methods and any of them could be used on either platforms. Remember, the game hasn't even reached the Alpha version.
I'm pretty sure he was talking about Frostbite 1.
 
Heh, I automatically assume the newest is always the one we're more interested in here at B3D ;)
 
On my 50" TV, the game looks absolutely gorgeous. Even smooth and crisp. I think it really depends on your display and if you have it installed to your hdd. I'm not seeing any issues noted but maybe it's because im enjoying the gameplay so much and not "looking" for issues in IQ.

I envy your TV dude, the game has some bad AA and resolution issue on my Bravia 46" sometimes, the IQ is very inconsistent and very scene dependent. Maybe because I'm used to play mostly with 1280 x 720 games so the sudden dip in res could be more apparent to me. I wish they can re release a full HD crysis 2 on next gen consoles, hell they should do that for tons of current gen games.
 
I guess it was mostly the Object Motion Blur which helped in making even 20FPS feel substantially smoother than what you would expect.

Playing the PC demo I didn't get that impression with Crysis 2, dips under 30fps looked or felt jerky. I played Crysis 1 fairly comfortably at 15:)oops:)-30fps. Hope they have improved with final game.
 
I envy your TV dude, the game has some bad AA and resolution issue on my Bravia 46" sometimes, the IQ is very inconsistent and very scene dependent. Maybe because I'm used to play mostly with 1280 x 720 games so the sudden dip in res could be more apparent to me. I wish they can re release a full HD crysis 2 on next gen consoles, hell they should do that for tons of current gen games.
That would be such an awesome launch title. Something like 1080p at 60fps with Crytek's MLAA-like edgeAA might be completely possible, depending on the power
 
I agree with him. Frostbite in consoles is a great engine. It is crisp and allows great distances with no problem to spot enemies in the distance. In Crysis 2 not so much. Really the low res along with the blur and aliasing make you can´t see clearly enemies 10 metres from you...
I am willing to see a real effort to adapt a engine to PS3 architecture ( Frostbite 2 ).
I don't know if we are talking about same game because BC2 on consoles is seriously underwhelming as far as visuals go.Black Ops beat it easily IMO.BC2 is 720p without AA plus some serious contrast that makes jaggies even more apparent.There is also less AF,shaders in no way can be compared to Crysis 2,post processing effects neither.Lighting is far inferior and so are animations and so on and so on.Only thing that BC2 has over Crysis 2 on consoles is 10% more pixels,nothing else.

http://images.eurogamer.net/assets/articles//a/9/9/1/9/0/7/360_texture2.jpg.jpg
 
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