When the game drops, the bullshit stops! Can't wait to see how the screenshots will compare to the replay mode and in game in Oct.
The only true realtime video we have is the video here.
However it's replay, over compressed and also has some strange gamma going on (blacks are really dark). Playback on a TV, it seems half the screen is black at some points.
Overall it looks very good, however while the edge aliasing isn't that bad (I'd guess it's full 4x), there is noticable texture shimmer going on. It appeared they are using bilinear anisotropic filtering with a slight mip bias on the ground... Made it look crisp in stills but there were definite mip-transition lines, and it'd go quite sparkly just before them. There was also (what I assume) was shader aliasing in some of the chrome highlights on the cars, but these were so small I'm not that surprised.
One would hope they will tweak this, because otherwise it looked very good. HDR, (I assume replay only) Motion blur, subtle Dof and the like were all very, very good. The motion blur alone has a huge number of samples, however it seems to be done at a lower resolution (not too surprising).
**EDIT* they seem to have taken down the 720p download version...
I've got 2 X360's, and I've been considering getting 3 monitors for triplehead PC gaming, so with one more X360 and 3 copies of Forza 3, I should expect something fantastic, right? Well, the framerate of the E3 demo seemed to be cut in half from the single-screen gameplay. I would hope the final game could achieve 60fps in triple-screen mode, considering how much money would have to be spent to run it that way.
I saw a few of the triple screen videos, and from what I could tell, cars were not properly synced in the secondary displays. They appeared very jerky and the track was also slightly out of sync. I'm sure it's simply because it's not the final product.
Considering how 60fps was repeatedly mentioned as a key selling point, I would doubt that will not include cockpit views in the final product.