Some nasty aliasing on the door though. Damn...
Tire flex...very cool.
Tire flex...very cool.
That looked pretty cool, is the game any good?
I think you may like this (not dissing on Forza, it looks extremely cool):
http://www.youtube.com/watch?v=qgQF84hyRRk&fmt=18
Interesting, hard to tell with the blurry video, but it did appear that there might have been some AA in the realtime footage.
And the cars do look like they could possibly have 10x the polys as FM2.
Although it's really hard to say with the blurry video.
Obviously no TSAA however. Then again TSAA is a bit much to expect from current gen consoles, so can't hold that against them.
Regards,
SB
Its the only thing stopping me from confirming my gfxwhoring for its Graphics.... the lack of an ingame, race mode, direct feed shot/footage.
Yeah that have everything to meet the criteria apart from being Direct Feed. The long it takes for an official screenshot, the more a worry about what it will look like once its released.That Lemans demo run through was race mode. Unfortunately it was with a cam, so hard to discern real detail from it.
Regards,
SB
A) F2 wouldn't let you view the starts in replay mode because it couldn't cope with 8 mid/high LOD cars on screen at once.
B) F3 is claiming 10x the polys, and showing some very stage-managed out of game shots as PR.
I'm interested to see where F3 actual in-game graphics/models/performance sit on the scale from A to B.
B) F3 is claiming 10x the polys, and showing some very stage-managed out of game shots as PR.
Tun 10 claims that all of the images that have been released are just the in-game photo mode.
As I said earlier, the 'very stage-managed out of game shots as PR' were confirmed by Che to be made with the new and improved Photo Mode option in Forza 3.