[360] Forza Motorsport 3

Yea, but you also have shots like this which look quite like Forza 2
2009%20Ferrari%20California_5.jpg


Some of my favs

http://cdn.forzamotorsport.net/uplo...Ferrari_Day_1/2007 Ferrari 430 Scuderia_1.jpg
http://cdn.forzamotorsport.net/uplo...Ferrari_Day_1/2007 Ferrari 430 Scuderia_2.jpg

They really have got the tire modelling down pat.
Pity the buildings are not as as good as PGR4, still look quite blocky

the car reflections are pretty damn good.
 
2009%20Ferrari%20California_9.jpg


While color saturation and contrast aren't exactly "photoperfect" T10 did a good job making the cas and world match for the most part and overall the game looks excellent which is saying a lot at 60fps.
 
Ferrari: Part 2. Tons of pics!
http://forzamotorsport.net/en-us/media/images/default.htm#/screenshot/1935/

Is it cool to post 1280x720 images or do they need to be resized also?

It only matters if the file sizes are 300kB+ (total). ;) But if you try to post a lol x lol size image that is a single colour and like... <50kB.... I dunno. Do we need to go there? ;)

Trust me though, there are some folks that would like to have a discussion without having to necessarily load images... :(
 
Is there a reason you think the rim is on the road?

Yes, it looks like the rim is on the road.

Apparently I could not make out a wall in the foreground (I still can't). The motion blur is a bit extreme, what kind of camera settings are they simulating 1/10 sec exposure?
 
Yes, it looks like the rim is on the road.

Apparently I could not make out a wall in the foreground (I still can't). The motion blur is a bit extreme, what kind of camera settings are they simulating 1/10 sec exposure?

If you look at the road the road, and not just the tire, you will see the asphalt is occluded as well by the foreground. Whether a wall or the road embankment is higher than the roadway (i.e. recesses) the asphalt road being obscured is a good indicate that the tire isn't sunk into the road--and if it was (always possible) this picture itself isn't proof. There are enough negatives to see without looking for stuff not there or inconclusive/taken out of context of the remainder of the picture. The photomode lighting on wheels was a pretty good example of a rendering error.

As for exposure time it depends on how fast the car is going. If it is going fast it needn't be long although I would imagine in real life to get a clean side shot at a car going 150MPH isn't an easy task.
 
Looks good but the in car dash could certainly have used a few more poly's...

Shadows for other cars react properly to the sun, so that's good. :)

There appears to be in car self shadowing. But it's a bit buggy it seems. Watch the shadows cast by the A-pillar in the car. Hmmm, or is that the dash casting the shadow? The roof of the car also casts a shadow onto the dash, as does the environment.

Regards,
SB
 
I am quite disappointed with the gamersyde images.
The shots with the yellow car, the red car,and the white car all look really fake to me.
Not fake as in: pr-shots/photo mode, but fake like it does not resemble a real car, or real car paint.
The polygon detail is good, but the shaders are lacking severely imo, not to mention the (unrealistic) color. I don't know what it is, it's not my screen because I looked at GT5 screens a minute ago and the colors seemed perfectly fine.
The black car looks better however, it's as if they turned the reflections at a higher level. I don;t know.

Still, imo the cars look disconnected, and fake in a way. These are not 'solid' cars, they feel like empty, plastic shells of the cars, with a little gloss, but not with real paint on it.
Also the sunlight has a wrong temperature. As if everything is artificially lighted.
Am I the only one who feels this way?

edit: cam footage just downloaded and it looks better than the pr/photomode shots, but it's still off. I hope I get the demo soon.
 
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I am quite disappointed with the gamersyde images.
The shots with the yellow car, the red car,and the white car all look really fake to me.
Not fake as in: pr-shots/photo mode, but fake like it does not resemble a real car, or real car paint.
The polygon detail is good, but the shaders are lacking severely imo, not to mention the (unrealistic) color. I don't know what it is, it's not my screen because I looked at GT5 screens a minute ago and the colors seemed perfectly fine.
The black car looks better however, it's as if they turned the reflections at a higher level. I don;t know.

Still, imo the cars look disconnected, and fake in a way. These are not 'solid' cars, they feel like empty, plastic shells of the cars, with a little gloss, but not with real paint on it.
Also the sunlight has a wrong temperature. As if everything is artificially lighted.
Am I the only one who feels this way?

edit: cam footage just downloaded and it looks better than the pr/photomode shots, but it's still off. I hope I get the demo soon.

i know what you're saying.

it's a mixture of both lighting and how the engine handles certain colors under different lightings.

still, a yellow gloss paint job doesn't blend well even in the real world.;)

RX-8.JPG


yellow isn't my favorite color and gloss is my second least favorite paint job. (first least favorite is matte, first favorite is metallic. ;) )
 
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Pro car designer, RJ De Vera speaks about his experience with Forza. As a long-time Forza Motorsport fan and racing consultant to the franchise, RJ discusses his favorite features in Forza Motorsport 3, from the meticulous detailing on the 400+ cars to the array of customizable options.

Be it tuning, painting, designing, driving or creating, Forza Motorsport 3 has something for everyone.

 
Mod Note: We can do without the off-topic discussion for those who realize a couple posts are missing. There are indeed ways to discuss things without making it a tired and old versus comparison between games as some have already demonstrated.
 
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