(((interference)))
Veteran
I came away from this one with a very mixed feeling. It almost gives me a very arcade like vibe - it almost seems like the lovechild of a Sega Rally track mixed with a Ridge Racer 6/7 track. The track from the demo, while it has hints of the same kind of art style, definitely errs on the side of realism, but this track feels the opposite - this track looks like the latest and greatest racing game that you could find in the arcades, and somehow feels out of place because of it.
That said, if Forza 3 can shake it's moniker of being a sim, there's definitely room for the game to expand to a larger demographic with tracks like this
There's two more technical things I got out of this footage - considering the amount of polygon stepping I've seen, I don't think the game uses tesselation for the most part, although there might be sections where it does - but my first guess right now that at least in-game, it's not used. Second, the brake lights don't seem to be lights. They're just really flat and don't look particularly great - in fact, they stand out as one of the weakest bits of an otherwise mostly really good looking game. This is certainly a large step up from Forza 2, that's for sure.
I agree, it does look like Sega Rally. Turn 10 seems to deliberately go for a semi-realistic art style for some reason.
I think the tesselation is used mainly on car models to get the 10x number over F2. But perhaps they use it for the hills and rock terrain i've seen it on some of the other tracks.