[360] Forza Motorsport 3

Dead Rising has a peak poly count of ~4 million & that's a hell lot of polygons.

Those polygon rates included multi-pass rendering and shadows btw.

The only way that could be correct was if they were using Xenos' tessellator (which AFAIK converts normal maps into real geometry)

That's only one use, and they're called displacement maps; normal maps are a different matter altogether. The tessellator can do more than just that though.
 
Al,

Do your thing :)
http://forzamotorsport.net/en-us/media/videos/default.htm#/video/1549/

Direct feed. Actual race footage. No replay or photo or magic mode.

The reflection off the dash panel look good as far as I can tell. The car models are very detailed esp when he's passing up cars and looking at them.

Is that 2xAA? sometimes it seems more than others. I wonder if it's adaptive like last time.

Still might have some compression artifacts due to bitrate used: http://www.neogaf.com/forum/showpost.php?p=17520291&postcount=7601
 
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Yeah the compression artifacts stand out a lot on repeat viewings. Fear not, Blim will out at a Forza 3 conf next friday. :)
 
At least I seem to have gotten that one right then, as that's what I was getting too. Yeah, compression is pretty bad, but in some parts you can pause the video and get some really clean shots. AA and lighting issue usually means HDR or some other contrast enhancement that make aliasing more prominent, right?

This looks pretty good - the texture quality on the cars is top notch, and the reflecting light on the buildings in the environnment is pretty. I have a feeling that with texture-less cars, the game looks a little weaker. But it's nice to see it going in 60fps and looks pretty decent. Look forward to trying the real thing.
 
Hey man, thanks for the info. I dont have anything against FM3 nor do I wish ill against it. In fact its the game that will make me buy an xbox360.:D
I don't know if I'm the only one to have this perception, but I always looked at FM as a competitor to GT (especially FM3 to GT5), not as a system seller.

Don't get me wrong, sure that is a good game... :)
 
I don't know if I'm the only one to have this perception, but I always looked at FM as a competitor to GT (especially FM3 to GT5), not as a system seller.

Well it entirely depends on your interest. If your interest is modelling cars, modding, painting and sharing them with others, then I think Forza 3 is likely to be the best of breed on any platform even when Gran Turismo 5 comes out. For someone who is genuinely interested in that, why wouldn't Forza 3 be a system seller?

Conversely, for someone who isn't the slightest bit interested in cars, no car game is likely going to be a system seller ever. So if you want to discuss the system seller status of a game (and you should really ask yourself if you really, really want to), then try at least to be as precise as possible and always include the kind of audience to whom you think a game could be a system seller or not.
 
AA and lighting issue usually means HDR or some other contrast enhancement that make aliasing more prominent, right?

Anything to do with post-processing after the AA resolve, such as tone-mapping or bloom or DOF. :) What typically happens is that the post-process will run per pixel rather than per sub-sample. So all sub-samples are overwritten to a common value hence the lack of MSAA gradations. There might be other reasons too related to MRTs, but I can't recall at the moment.

There are ways to solve this (e.g. custom resolve), but it may not be worth the hit to the framerate.
 
Well it entirely depends on your interest. If your interest is modelling cars, modding, painting and sharing them with others, then I think Forza 3 is likely to be the best of breed on any platform even when Gran Turismo 5 comes out. For someone who is genuinely interested in that, why wouldn't Forza 3 be a system seller?

Conversely, for someone who isn't the slightest bit interested in cars, no car game is likely going to be a system seller ever. So if you want to discuss the system seller status of a game (and you should really ask yourself if you really, really want to), then try at least to be as precise as possible and always include the kind of audience to whom you think a game could be a system seller or not.
Of course, I'm not saying the contrary.

Let's put an example: "Wow, GT5!!!!!!! I'm going to buy a PS3 for this one, for sure!!". I mean, FM series or FM3 don't seem to enjoy the same "wow" sensation that GT has had, do you get what I mean?
 
Yes, there is no way that they have a million polys per car, that's ridiculous.

The only way that could be correct was if they were using Xenos' tesselator (which AFAIK converts normal maps into real geometry) however that just seems to be forum conjecture and we have nothing from Turn 10 to suggest that they are using the feature.

A more reasonable estimate I read was 400,000 polygons per car for F3, (with F2 cars being around 40,000 polys).



This is not the point. Compared to other racing titles PGR4, GT5P etc running on the same set with the same settings, F2 looks 'cartoony' due to the high contrast and color saturation.

And unlike you suggest, most F2 fans were not satisfied with the game's graphics, go have a read on the official Turn 10 forums and you'll see plenty of such comments.

checked out the both blogs and forums......can't say that i read much discontent about forza2's graphics,

BLOGS

http://forums.forzamotorsport.net/b...za-motorsport-2-community-update-5-22-09.aspx

"Played the tracks and I loved them. Keep pushing the envelope and pretty soon we will have real world weather conditions on the racetracks. Now that would be impressive. Hopefully one day.. But seriously if you keep cranking out the tracks I will keep buying them. Oh yeah... I haven't bought any of the new cars available yet but just the fact that they can be added in puts Forza 2 way ahead of the competition... but then again it just seems like there is none since on a side by side comparison right next to GT4 it's like comparing a Enzo to a toaster...GT4 HD being the latter."

http://forums.forzamotorsport.net/b...m2-dlc-car-pack-revealed-at-gamespot-com.aspx

http://forums.forzamotorsport.net/b.../observations-on-the-2007-doo-wops-rally.aspx
http://forums.forzamotorsport.net/b...ew-forza-motorsport-2-screenshots-on-ign.aspx
http://forums.forzamotorsport.net/b...za-motorsport-2-community-update-4-10-09.aspx

Forums

http://forums.forzamotorsport.net/forums/thread/2924463.aspx
http://forums.forzamotorsport.net/forums/thread/2909484.aspx

..........I'm guessing that's plenty for now.

maybe you might see a couple in some of these blogs or forums, but they're not over flowing as you calmed. (my closing comment of this would be.......why buy it if you don't like it, and going by the over flowing amount of blogs and forums with few negative comments in them, i guessing there seems to be a lot of people who like it )

i even typed up "Forza2 looks like a cartoon"...........and this what i got.

http://forums.forzamotorsport.net/search/SearchResults.aspx?q=FORZA2+LOOKS+LIKE+A+CARTOON.

so I'm guessing this all your personal preferences over ruling the opinions of the masses of forza2 owners. (foza2's comunity seems to be pretty peaceful to me)


Forza 2 cars surely werent 100k, that would mean they were as good with curves as PGR4 cars which wasnt the case for sure. I am dead sure Forza 3 isnt anywhere close to being 1 million.

Btw you got a pretty wrong estimate for the poly count on this console generation
Dead Rising has a peak poly count of ~4 million & that's a hell lot of polygons.

in this preview they say forza2 is 150k polygons.
http://www.gamer20.com/gamehub/forza-motorsport-2-x360/previews/695

and seemingly so it is.
http://i26.tinypic.com/w1v6sz.jpg
http://i32.tinypic.com/2ngfqy0.jpg

FORZA3
http://i26.tinypic.com/wtpjc.jpg

the polygons in forza3 seem more compact with the interior containing a huge majority of polygons.

as a comparison this car is 1,000,000 polys.....which is obviously not even complete.
http://i30.tinypic.com/rvykux.jpg
 
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A couple of things impressed me in this video specifically. The aliasing was there, but it seemed to me to mainly be focused on areas that would be outside of your focus while racing. In Forza 2 the aliasing on the rear areas of the cars you were racing against was so obvious you would even notice it in the middle of a race. In this video I actually had to look for it (not far, it was present in all the places you would expect it to be). It didn't jump out, though.

Secondly, from a gameplay perspective it was cool to see such close-quarters racing with no collisions. There were several occasions where the driver broke hard in front of an AI driver and the AI driver didn't plow into him, even when the driver was held up by a slower car in front. It helps that for once we see a video with a driver that actually knows how to play the game, but still the AI looked pretty good in the brief flashes I saw of its behavior.
 
720p 2xMSAA in-game according to AlStrong, who is pretty much bang on with figuring those things out.


Well, not all the time (those sub-HD ones are tricky, and require good source images to begin with). :oops: It's pretty easy to tell 720p though.
 
checked out the both blogs and forums......can't say that i read much discontent about forza2's graphics,

..........I'm guessing that's plenty for now.

maybe you might see a couple in some of these blogs or forums, but they're not over flowing as you calmed. (my closing comment of this would be.......why buy it if you don't like it, and going by the over flowing amount of blogs and forums with few negative comments in them, i guessing there seems to be a lot of people who like it )

so I'm guessing this all your personal preferences over ruling the opinions of the masses of forza2 owners. (foza2's comunity seems to be pretty peaceful to me)
I for one can say that FM2 was the first "next gen" game I played and it looked kind of bland to me. I mean, I didn't think "Wow, this is the new generation of graphics."

However, I think that one looks at the graphics in a different way if you like the game and play it often. For instance, I couldn't understand the complaints about NFS:III Hot Pursuit (weeew, old stuff!) graphics while I loved them and even today I like them when I carefully look at them. :LOL: (just in case, I'm only saying that I like them, I'm not comparing them to the current graphical standards)
 
Looks good, nice sound. I wish they cropped out the beginning to save compression and maybe crashed a bit to see some damage.
 
I for one can say that FM2 was the first "next gen" game I played and it looked kind of bland to me. I mean, I didn't think "Wow, this is the new generation of graphics."

However, I think that one looks at the graphics in a different way if you like the game and play it often. For instance, I couldn't understand the complaints about NFS:III Hot Pursuit (weeew, old stuff!) graphics while I loved them and even today I like them when I carefully look at them. :LOL: (just in case, I'm only saying that I like them, I'm not comparing them to the current graphical standards)

right, what I'm saying is rather than getting detailed about it's graphics they just don't hype it.

and for the moment the racing game that I've been playing is GRID, love it's single player mode ;)

played Forza2 and GRID to death waiting on forza3.:smile:
 
Do a search here, plenty of FM2-graphics-bashing by that Acert93 guy ... but I think he liked the game in general.
 
Do a search here, plenty of FM2-graphics-bashing by that Acert93 guy ... but I think he liked the game in general.

Orly. :p

btw, do we know what's in the special edition :?: *cough*This is not a confirmation I'll be picking up the game...this year.
 
I for one can say that FM2 was the first "next gen" game I played and it looked kind of bland to me. I mean, I didn't think "Wow, this is the new generation of graphics."

However, I think that one looks at the graphics in a different way if you like the game and play it often. For instance, I couldn't understand the complaints about NFS:III Hot Pursuit (weeew, old stuff!) graphics while I loved them and even today I like them when I carefully look at them. :LOL: (just in case, I'm only saying that I like them, I'm not comparing them to the current graphical standards)

Exactly, Forza 2 has never dropped jaws in the way GT5 (or Gears, KZ2 etc have).
Certainly I've never seen anyone have the same reaction to seeing F2 than they do to GT5.

Some people just buy a GT game as a technical showcase for the system's power even though they will hardly play it, I have yet to encounter people who do that with Forza.



checked out the both blogs and forums......can't say that i read much discontent about forza2's graphics,

maybe you might see a couple in some of these blogs or forums, but they're not over flowing as you calmed. (my closing comment of this would be.......why buy it if you don't like it, and going by the over flowing amount of blogs and forums with few negative comments in them, i guessing there seems to be a lot of people who like it )

i even typed up "Forza2 looks like a cartoon"...........and this what i got.

http://forums.forzamotorsport.net/search/SearchResults.aspx?q=FORZA2+LOOKS+LIKE+A+CARTOON.

so I'm guessing this all your personal preferences over ruling the opinions of the masses of forza2 owners. (foza2's comunity seems to be pretty peaceful to me)

in this preview they say forza2 is 150k polygons.
http://www.gamer20.com/gamehub/forza-motorsport-2-x360/previews/695

and seemingly so it is.
http://i26.tinypic.com/w1v6sz.jpg
http://i32.tinypic.com/2ngfqy0.jpg

FORZA3
http://i26.tinypic.com/wtpjc.jpg

the polygons in forza3 seem more compact with the interior containing a huge majority of polygons.

as a comparison this car is 1,000,000 polys.....which is obviously not even complete.
http://i30.tinypic.com/rvykux.jpg

Try this thread then http://forums.forzamotorsport.net/forums/thread/70030.aspx

And if the poly figure stated in that preview is correct then cars in Forza 3 will have 1.5 million polys at minimum! I doubt the box can pump that out at 60fps.

An easy way to sort this out is someone ask Che on GAF if they are indeed using the tesselator to reach these poly counts.
 
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