[360] Forza Motorsport 3

Discussion in 'Console Gaming' started by Arwin, Jun 1, 2009.

  1. COPS N RAPPERS

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    I downloaded the vid and stared at an ocean of blocks.....very poor quality, i don't even know why they call that quality "HD", i saw some jaggedness but it was to much mixed in with a lot of blocking.

    http://i27.tinypic.com/jgppip.jpghttp://i29.tinypic.com/aebbmb.jpg

    i think this pic of GRID is 2xaa, not sure.
    http://i25.tinypic.com/n345sg.jpg


    and this is a shot of 360's GRID.
    http://i31.tinypic.com/x22g4x.jpg

    ...............maybe forza3's AA cycles back and forth.:???:
     
    #461 COPS N RAPPERS, Sep 10, 2009
    Last edited by a moderator: Sep 10, 2009
  2. Arwin

    Arwin Now Officially a Top 10 Poster
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    Forza 2 had adaptive AA that could go from 0x to 4x
     
  3. mrcorbo

    mrcorbo Foo Fighter
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    Edit: Misread your post, my apologies. As Rockster pointed out you were absolutely right on.

    I have stated my lack of experience analyzing the qualities of 3D images (especially as compared to other members of this community) I am very experienced with video compression. These videos even in the highest quality WMV versions (both the Flash and Quicktime are 960X540 resolution in addition to being poorly encoded) show a whole laundry list of compression artifacts. Banding, blocking, mosquito noise, lack of detail. They're a mess!

    Having said this, there's one graphical issue I see that comes through in this video that isn't as apparent in the off-screen videos we have seen previously: The aliasing. This is likely present in the source and is actually softened in the off-screen captures making it less apparent.

    Other than that you now have a choice between a softened, washed out image that's encoded well (at nearly 4X the bitrate in the case of the Gamersyde videos) or a pristine image that's encoded poorly. Unfortunately, I think at this point neither represents the game completely accurately.
     
    #463 mrcorbo, Sep 10, 2009
    Last edited by a moderator: Sep 10, 2009
  4. COPS N RAPPERS

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    It could be the same for forza3, but Dan Greenawalt at turn10 said Forza3 runs a completely different graphics engine.:???:

    I think we're gonna need a demo.:grin:
     
  5. Rangers

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    Huh? There's been plenty of real gameplay footage, going back to E3. Some offscreen I suppose, but the E3 trailer featured gameplay and was direct feed, and there has been other direct feed at Gamespot, IGN etc since.

    And the gametrailers videos look good, imo. Yes of course the compression is poor, but the game itself still looks great to me, not sure what I'm supposed to be missing, other than apparently an organized troll attack today across various forums based on these poor quality vids.
     
  6. DrJay24

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  7. Acert93

    Acert93 Artist formerly known as Acert93
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    [​IMG]

    I cannot see the video (QT) but is the above a frame from the video?
     
  8. mrcorbo

    mrcorbo Foo Fighter
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    Yup.
     
  9. Acert93

    Acert93 Artist formerly known as Acert93
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    You cannot even read the speedo. Not much to see or comment as there is offscreen non-HD gameplay videos with better quality.
     
  10. RobertR1

    RobertR1 Pro
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    cuz it no longa foto mode! Lol! Pay attention josh!
     
  11. Rockster

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    http://www.neogaf.com/forum/showpost.php?p=17508303&postcount=7474
    Seems you are correct, and confirmed at 60 fps. The bugatti video has also just been posted in hd on forzamotorsport.net for those interested.
     
  12. mrcorbo

    mrcorbo Foo Fighter
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    Che (Turn 10 PR/Community Manager) promises a 2 Min gameplay video with higher quality (and 60fps) will be posted on the Forza Motorsports website tomorrow. Seems they weren't too thrilled with GT's videos either.
     
  13. _Enigma_

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  14. DrJay24

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  15. slapnutz

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    Yeah same here. For a while its being looking like "Forza Motorsport 3 Manager" rather than "Forza Motorsport 3". Glad to see some racing captures are coming out soon.

    Also, strange, I too wonder why they didnt allow Gamersyde to capture video? They always upload with nice high bitrate and 60fps captures.:???: (unless thats just rumours)
     
  16. mrcorbo

    mrcorbo Foo Fighter
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    Without knowing the details, I would suspect it's because Gamersyde wasn't present at PAX and Turn 10 wasn't ready to allow direct feed at Gamescon. When the review code goes out, I'd expect Gamersyde will be able to get some videos made if T10 doesn't specifically accommodate them before them.
     
  17. mrcorbo

    mrcorbo Foo Fighter
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    You know what they say about assumptions...

    It actually looks like a mix at best, though. At least some of the shots look like the "attract mode" at least. And it seems as if it would be awfully hard to drive with some of those camera views. ;)
     
  18. 2real4tv

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  19. COPS N RAPPERS

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    my grabs of that vid.

    [​IMG]
    [​IMG]
    http://i31.tinypic.com/2qd1lhi.jpg
    http://i27.tinypic.com/121z9zs.jpg
    http://i27.tinypic.com/e5s1er.jpg
    http://i31.tinypic.com/2w36xzm.jpg
    http://i32.tinypic.com/2zs8v8j.jpg

    I spotted some jaggedness in the environments, obviously you cant really see it in these pics but if you watch it in motion you can see it. to the best of my knowledge the anti-aliasing seems to be primarily focused on the cars. (i did notice AA in some of the objects in the environments, so it could be selective type of AA)

    what ever it is it seems to be working out nicely.....it's fooling a lot of 360 gamers in some of the forums who think it's 1080p :wink:
     
    #479 COPS N RAPPERS, Sep 10, 2009
    Last edited by a moderator: Sep 10, 2009
  20. (((interference)))

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    Do we have any screens showing the Laguna Seca so we can compare with real life?
    http://www.autoblog.com/2009/09/08/circuit-logic-mazda-captures-laguna-seca-on-google-street-view/

    It still seems that the game's extremely saturated look is what keeps it from looking realistic, colours simply aren't that vibrant in real life. I wonder why T10 still persist with it, are they intentionally going for a non-photorealistic look? Like the art styles of Halo 3, Resistance etc.

    Cause employing a more realistic colour palette wouldn't be more expensive to run now would it?
     
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