Forza 3 Career Mode: Change Your Tune
Today we dig deeper into tuning, multiplayer, the new leaderboard system and more.
Today we dig deeper into tuning, multiplayer, the new leaderboard system and more.
Today, I'm going to talk about my experience playing Forza 3's Career Mode. After all, you can add all kinds of cool features, but that doesn't mean they work.
If you have answers to my questions, I'll give you an answer to yours. It's only fair.You bought an Arcade recently?
Recently, we had a chance to speak with Forza 3 game director Dan Greenawalt on drag racing in Forza 3 to see what's in store for the quarter-mile crowd.
Nice wheel. It's a real shame that the 360's controller spec doesn't allow for true force feedback (no bi-directional communication), instead relying on course rumble interpretation. I wonder if the development environment exposes the hardware enough for the creation of a custom controller interface. Even if it did, doubt that would pass cert.
http://screenshots.teamxbox.com/screen/90361/Forza-Motorsport-3/A whole bunch of new pics released today:
http://screenshots.teamxbox.com/gallery/2295/Forza-Motorsport-3/p1
Looks really nice.
3rd image could go either way (floating wise)
No bi-directional communication? Rumble isn't randomly initiated by the controller itself, it receives a signal from the console. When you have your headset on and people are talking to you, that's upstream data transmission. When the quadrant on your controller lights up to show which player you are, that's sent from the console to the controller.Nice wheel. It's a real shame that the 360's controller spec doesn't allow for true force feedback (no bi-directional communication), instead relying on course rumble interpretation. I wonder if the development environment exposes the hardware enough for the creation of a custom controller interface. Even if it did, doubt that would pass cert.
http://screenshots.teamxbox.com/screen/90361/Forza-Motorsport-3/
Where is the axle on that car?
http://screenshots.teamxbox.com/screen/90355/Forza-Motorsport-3/
The spoiler is not connected to the vehicle's body. It's floating above it.
http://screenshots.teamxbox.com/screen/90359/Forza-Motorsport-3/
The car is floating slightly above the asphalt. The car looks plastic.
The screenshots seem to be getting worse. T10 still have a couple months before release, though.
But even the original Xbox had downstream communication to the controller. Remember, it also had rumble and a headset jack, and the memory card slots were built into the controller. Perhaps MS was restrictive in licensing, but the hardware was clearly capable of bidirectional communication.See the top post on this page. That's Rockster's confusion right there. I know, because I was aware of this issue on the Xbox and it annoyed the hell out of me (killed it as a platform for racing games even though I'd bought one just for that reason). If it hadn't been fixed for the 360 I wouldn't have gotten one, or at the very least not gotten a wheel for it.