[360] Forza Motorsport 3

Looks pretty good! Cool that they have this track - it can be quite fun to drive in multiplayer. A few more cars would have been nice though, especially on this long and fast track you could end up driving all by yourself rather quickly. We used to often do only a few laps in LAN parties in GT4 for this reason (had only 6 cars).
 
Yeesh, they put in the Lemans track but there's no gameplay mode to allow a 24 hours of Lemans style race? Poopy...

And no dynamic weather? Poopy x2.

Ah well, maybe in Forza 4. :)

Regards,
SB
 
I'd rather they work on dry road simulation and perfect it to the best they can before adding in more features. Driving in the rain has a ridiculous amount of variables. Just having the "during rain traction goes down 25%" logic like a lot of games do is a waste. Weather simulation attempts are more fun to watching in replays than actually driving through.

The night cycles would be cool as long as they model the track temp effect on tires, cooler kerbs being more slippery and such.
 
I'd rather they work on dry road simulation and perfect it to the best they can before adding in more features. Driving in the rain has a ridiculous amount of variables. Just having the "during rain traction goes down 25%" logic like a lot of games do is a waste. Weather simulation attempts are more fun to watching in replays than actually driving through.

The night cycles would be cool as long as they model the track temp effect on tires, cooler kerbs being more slippery and such.

Even more so if they want to truly model variable weather conditions. And how certain parts of a track could be wet while other parts are still dry. As well the possibility of more or less standing water on certain parts of a track.

Someday. :)

Regards,
SB
 
Even more so if they want to truly model variable weather conditions. And how certain parts of a track could be wet while other parts are still dry. As well the possibility of more or less standing water on certain parts of a track.

Someday. :)

Regards,
SB

Don't forget also the wind!! ;)
 
More pics and online mode highlights:

http://kotaku.com/5311898/forza-3-w...s-online-multiplayer-variety?skyline=true&s=x

*While the game will ship with a dozen or so pre-created race modes, everything about them, from the number of laps to start delays and what sort of assists a player can be using, can be changed.

*The game's online modes have more than 100 rule types to tweak giving players an almost limitless ability to customize the way they want to play, he said.

*Since these personalized race modes can only be saved locally, Krauskopf expects that some gamers will make a name for themselves as popular hosts for their custom races. He added that they are considering one day perhaps allowing gamers to save modes online, but right now have no plans to include that option.

*Forza 3 will still include all of the Live support Forza 2 had as well. Other new additions to online play include a new party system that allows gamers to hop into one room and then jump from race to race together.

*Cat and mouse mode like PGR4.

*Staggered starts.

*As people are playing online they are still earning experience points and getting rewarded for in-game credit.
 
If Turn10/MS want to appeal to the mainstream and get people hooked they need to think outside of the box slightly. Dan's "passion" does as much to push casuals away as it does to draw hardcore gamers in, the key is getting a mode or two in that is totally accessible, INSTANT fun, and SOCIAL.

May I suggest: DESTRUCTION DERBY mode and a team variant.

FM3 has destruction modeling, a ton of cars, online multiplayer, and variable rules/win conditions. This could be the car equivalent to Horde. Games would be less than 5 minutes, newbs would get to trash $250,000 cars if they wanted, and it would make a nice group party. It would be a nice hook to get people into the basics of the game, have some fun, and graduate to single button racing if they so wished.

It might also keep those who just want to bang up cars off the road :p I would post this on FM's site but it appears broken right now. As an aside those new shots looks great.
 
If you read the Kotaku article there, they mentioned a customized mode (not sure if it'll be one of the standard ones) of a cat and mouse type destruction derby race team competition.

I think more than the customization, for casuals it'll be important what default customized modes (basically a standard mode) they'll have included.

Regards,
SB
 
Gumball 3000 type mode would require a open world roads, not closed racetracks. Completely different game than a corridor racer.

Completely different game, you need something similar to TDU.
 
Even more so if they want to truly model variable weather conditions. And how certain parts of a track could be wet while other parts are still dry. As well the possibility of more or less standing water on certain parts of a track.
SB
Some off road games have hydroplaning but it's probably not that useful when you can only drive on paved tracks I'd guess.

May I suggest: DESTRUCTION DERBY mode and a team variant.
Grid had that mode. But there's two problems with that mode in Forza: You'd have to model frame damage which probably isn't that easy with all of the different types of cars and unlike Grid, Forza uses production cars so I don't think manufacturers like it when people see how many times a civic can be T-boned before it dies. As fun as that may be.
 
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Forza 3 Car Reveal

Here's the full list of cars announced today:

  • 2009 Audi Q7 V12 TDI
  • 2009 BMW X5 xDrive48i
  • 2009 BMW M5 E60
  • 2009 Cadillac CTS-V
  • 2008 Chrysler 300C SRT-8
  • 2009 Jaguar XKR-S
  • 2008 Land Rover Range Rover Supercharged
  • 2009 Mercedes ML 63 AMG
  • 2009 Mercedes SL 65 AMG Black Series
  • 2009 Pontiac G8 GXP
  • 2009 Porsche Cayenne Turbo S
  • 2008 Volkswagen Touareg R50

New Screens
 
Thats a lot of SUVs!

i like that they try to include all kinds of cars. Hope they get the X5 Le Mans version in game, (which lapped nurburgring faster than a Ford GT)
 
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