If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Member
Join Date: Jan 2005
Posts: 351
|
I don't understand. Why do you guys swoon over screenshots when you know the graphics in-game do not come anywhere near this level of fidelity?
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
|
|
|
|
#2 | |
|
Member
Join Date: Jul 2006
Posts: 502
|
Quote:
Whats concerning is why T10 arent showing those screenshots yet. I mean, the longer they take, the more i think(partial paranoia) we'll be dissapointed by the end result. That said, I'll be happy with true 720p and x4AA.
__________________
SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
|
|
|
|
|
#3 |
|
Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
|
We're all familiar with bullshots around here, but you can still look at what they released last time, and compared to the new shots there are major improvements, they really looks worlds better.
It is pretty lame that they won't release any direct feed gameplay stuff, but they got hammered pretty hard last time for showing early models and tracks so it's understandable.
__________________
Current Game: Bardbarian http://treefortress.com Recent Games: http://arcade.atari.com http://pirateslovedaisies.com Apps: http://esdot.ca |
|
|
|
|
#4 |
|
Senior Member
Join Date: Mar 2002
Posts: 3,786
|
Look at the bullshots for Forza2. They weren't nearly this good. The reason is that the lighting model (or artistic touch on the parameters) is much better, and that's not going to get worse with the shipping game.
|
|
|
|
|
#5 | |
|
Member
Join Date: Jan 2005
Posts: 351
|
Quote:
Turn10 is this close to false advertising (my fingers have collapsed to the gate width of ATI’s latest GPU ), but you guys are too busy drooling to even notice. Those Forza 3 pics are forgeries -- err, bullshots -- just like Forza 2. They are photos that have been 'developed' by a non-real-time rendering program and are passed off as in-game pics solely because all of this is occurring within photomode.Outside of photomode, real-time screen grabs will bring you back to reality.
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
|
|
|
|
|
#6 |
|
Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,859
|
There are streaming videos out there of actual gameplay.
It would be false advertising if it was claimed the shots were of actual gameplay by Turn10. And not many people complain about airbrushed models in the gents magazines. And yea some models are hotter than others even when airbrushed. |
|
|
|
|
#7 | |
|
Regular
Join Date: Aug 2006
Posts: 7,271
|
Quote:
It is no different than what every other racing game is doing. It's baloney but it's standard practice by now. In fact it would almost be malpractice on the part of any advertising department to not do this. If you put out real shots, theyre just going to look awful next to the competition's bullshots. |
|
|
|
|
|
#8 | |
|
Senior Member
Join Date: Mar 2002
Posts: 3,786
|
Quote:
It's the same as always. Temporal and spatial supersampling, and maybe only the latter. We've seen official videos, we've seen offscreen action. I'll give you 5:1 odds and make a bet with you that the improvement between Forza2 and Forza3 bullshots will be similar to the improvement we see in game. |
|
|
|
|
|
#9 | |
|
Member
Join Date: Jan 2005
Posts: 351
|
Quote:
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
|
|
|
|
|
#10 | |
|
Member
Join Date: Jan 2005
Posts: 351
|
Quote:
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
|
|
|
|
|
#11 |
|
Regular
Join Date: Mar 2007
Posts: 9,211
|
|
|
|
|
|
#12 | ||
|
Member
Join Date: Jan 2005
Posts: 351
|
Quote:
![]() Quote:
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
||
|
|
|
|
#13 |
|
Member
Join Date: Jan 2005
Posts: 351
|
Gran Turismo marketing and gameplay have a certain parity that Forza 3 totally lacks.
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
|
|
|
|
#14 | ||
|
Member
Join Date: Jan 2006
Location: Terre Haute, IN
Posts: 798
|
Quote:
Quote:
Last edited by woundingchaney; 02-Aug-2009 at 23:08. |
||
|
|
|
|
#15 | |
|
Regular
Join Date: Mar 2007
Posts: 9,211
|
Quote:
Anyways, that's for another thread. Regards, SB |
|
|
|
|
|
#16 |
|
Member
|
Direct feed footage from the E3 build of the game... doesn't make it look like Turn 10 has been misleading us with their photo-mode screens.
__________________
Holt Allen |
|
|
|
|
#17 | ||
|
Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
|
Quote:
The assets are better and the rendering IQ is better. It is a sizable leap over FM2 and from what we have seen the game, which runs at 60fps already [lest cabin view which should be 60fps] and looks very good compared to other racers. Which is a pretty big feat considering not only that it runs at 60fps but Turn10 has damage modeling as well as custom paintjobs (one less thing to easily bake, adjust visually to match the world better, and performance tweak). You are going to be hard pressed finding a racing game that doesn't add in some way (whatever you want to call the mode) IQ improvements. This is the whole point of photomodes and low-framerate replay modes so they can add supersampling to clean up edges and textures, use higher level LOD, add motion blur, etc. Actually, there is a WHOLE segment of gamers who want fancy replays as well as cool options to make killer photos. Consumers, you know, want this garbage. But that is besides the point as we have seen some gameplay footage to compare/contrast. But I don't think that is your complaint... Quote:
In THAT case you can start an FM3-vs-GT5 thread!
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
||
|
|
|
|
#18 | |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 13,221
|
Quote:
|
|
|
|
|
|
#19 | |
|
Member
Join Date: Jul 2006
Posts: 502
|
Quote:
However, I did download that vid of youtube and played it at 100% res @ 1280x720 and it appeared to be either really badly compressed or simply re-encoded from a lower res. (that said I dunno how youtube behaves with auto-encoding). Basically, it wasnt clear enought to draw conclusions. All that aside, I'll just be happy with 4xAA when racing.
__________________
SHENMUE 3 ... Do you want to play it? Sign the petition. http://www.petitiononline.com/shen1986/petition.html |
|
|
|
|
|
#20 | |
|
uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,428
|
Quote:
Anyone with any 'gaming sense' will know to look at the screenshots and understand it'll be that but with jaggies. There's no false advertising beyond what's usual for advertising across industries (how many decades have washing powders supposedly been getting 'perfect' results and yet also being improved?!). Anyone wanting to actually discuss game advertising (which means wanting to post about it here
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#21 |
|
Member
|
It's becoming impossible for me to appreciate any of the artistic choices they're making with Forza 3 when they keep talking about how they are shooting for realisim. To me, PGR3 and 4 present more realistic visuals than Forza 3, and I'd have rather they licensed that engine and made whatever improvements or cutbacks necessary to get it running at 60fps. I've thought it from the moment I first saw it at E309, but Forza 3's graphics style would be more at home in a Ridge Racer game than a simulation.
__________________
Submit to Donimation, Global Donimation. |
|
|
|
|
#22 | |
|
Member
Join Date: Jan 2005
Posts: 351
|
Quote:
I pointed out how odd it seemed that you guys, knowing this, could still be enamored by them. I mean it would be totally different if they were screen dumps and you were dissecting all of its graphical complexities. (This is what you guys normally do, isn't it?) But these pictures were being compared with marketing props from the previous title with the implication that, because they appear to be more realistic, they must have been authored by a better game. And to this I merely stated that we really don't know if the game has improved significantly; what we do know is that Photo Mode has! That Forza 3 is unable to put these pictures into motion is a HUGE disappointment. I'll admit that. Given all of the new technologies we have been hearing about, it seemed like a foregone conclusion. On the flip-side, seeing Turn10 embrace a Wii philosophy (everybody can have fun) is genuinely shocking. An inclusive sim should be more attractive to more buyers. It's a good move, a very good move.
__________________
war (wôr) n. 1. Feeds the rich. 2. And buries the poor. |
|
|
|
|
|
#23 | |||
|
Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,714
|
Quote:
Quote:
If you really want to make a convincing arguement why not pick out some of the examples (e.g. artifacting with the lighting creating small white dots on the car reflections) where FM2 was inferior and FM3 looks much better. This has clearly been addressed, not just by the still shots (FM2 ones had this issue as well) but also the gameplay media. When people say lighting, reflections (e.g. resoluton an update rate), and tarmack detail are improved we aren't the just making this judgment from the still shots... but you are a moving target and as you pointed out earlier the rant really is all about GT5 and I ain't going there in this thread. But like I said, IQ improvements and photomods aren't exclusive to FM2/3 and are in fact a stable in the industry--especially racers. Quote:
If anything it shows that Turn10 is aware of the market and evolves the product. Every realease has built on the last. This time around it isn't just single button racing and "rewind" but they also have a clutch now and more simulation in their model, as well as middle grounds like rollover (relevant to casuals and simmers). IMO the thing they seem to have taken to heart though was making the experience more fun for more people. The amount of work in the SP and MP mode, while just feature change and expanding how the game plays, is important to gamers. A better core game is the most important part of accessibility.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
|||
|
|
|
|
#24 | |
|
Regular
Join Date: Mar 2007
Posts: 9,211
|
Quote:
Apparently to anyone that's actually played it so far, the visuals live up to the hype. The only major complaint so far is that it appears to be 30 fps in cockpit view and in 3 display mode. Regards, SB |
|
|
|
|
|
#25 | |
|
Naughty Boy!
Join Date: Mar 2008
Posts: 1,167
|
Quote:
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|