Doom, let me help you with graph reading. There is no original TNT in those charts. It's the TNT2 and TNT2 Ultra.
And yes, many claimed that the TNT was too slow to run in 32-bit color.
I always ran at 800x600x32 with my TNT 16MB, when it was available. It was slow, and sometimes hard to play, but I couldn't stand to play at a lower resolution/color depth. Btw, I didn't play Quake3 (mostly played Unreal Tournament at the time).
You cannot convince me in any way, shape, or form, that the 32-bit color of the TNT2 was unusable. I used it on the original TNT.
As for games that supported 32-bit color while I owned my TNT (fyi, I purchased a GeForce DDR shortly after release...so this is in the span of about a year...), I'll see if I can remember a few:
Unreal, Unreal Tournament, Quake2, Quake3, Half-Life (not all that easy to enable, but it's there...), GLQuake, Alien vs. Predator, Freespace 2, Descent 3.
Ones that I can remember playing that didn't support 32-bit:
Mechwarrior 2: Mercenaries (had poor 3D support period, so I didn't play this one much...I think it was DX3).
Mechwarrior 3 (overall poor game, unfortunately)
Final Fantasy 7 (Didn't matter much for this game...not much 3D)
In short, I remember playing far more games in 32-bit color with my TNT than I remember playing games in 16-bit. Again, there's no way you can convince me that there were more games supporting only 16-bit. If you had more, then it was because you owned a lot of games from the pre-TNT era.
And yes, many claimed that the TNT was too slow to run in 32-bit color.
I always ran at 800x600x32 with my TNT 16MB, when it was available. It was slow, and sometimes hard to play, but I couldn't stand to play at a lower resolution/color depth. Btw, I didn't play Quake3 (mostly played Unreal Tournament at the time).
You cannot convince me in any way, shape, or form, that the 32-bit color of the TNT2 was unusable. I used it on the original TNT.
As for games that supported 32-bit color while I owned my TNT (fyi, I purchased a GeForce DDR shortly after release...so this is in the span of about a year...), I'll see if I can remember a few:
Unreal, Unreal Tournament, Quake2, Quake3, Half-Life (not all that easy to enable, but it's there...), GLQuake, Alien vs. Predator, Freespace 2, Descent 3.
Ones that I can remember playing that didn't support 32-bit:
Mechwarrior 2: Mercenaries (had poor 3D support period, so I didn't play this one much...I think it was DX3).
Mechwarrior 3 (overall poor game, unfortunately)
Final Fantasy 7 (Didn't matter much for this game...not much 3D)
In short, I remember playing far more games in 32-bit color with my TNT than I remember playing games in 16-bit. Again, there's no way you can convince me that there were more games supporting only 16-bit. If you had more, then it was because you owned a lot of games from the pre-TNT era.