1up claims Kojima says MGS4 demo could be done on 360

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one said:
Not necessarily related, but FWIW...
http://www.metalgearsolid.org/forum/viewtopic.php?t=5115


Good read overall.

I was just about to post this - I think it's very related ;) We don't even have the original quote 1up refers to, but I think they probably misinterpreted him in light of these comments. I think he was probably saying that they could have made MGS4 for X360 - but as this interview makes clear, it probably wouldn't be the MGS4 we see today, and will see in the future. Rather a MGS4 that would likely be somewhat different, with a different technical focus, tailored for that system. Think of it like a "what if", alternate universe scenario. He's quite explicit here that the MGS game built for one platform likely wouldn't fare as well on others, and vice versa. MGS4 built for X360 would not be the same (whatever about technically better or worse).

Kojima's reasons for going with Playstation here sound similar to those 1up touched on, so something tells me they got a similar quote to the above (Kojima has a habit of recycling replies/explanations), but they didn't communicate what he was saying very well. That's my bet, anyway.

Anyway, it is a good interview indeed, even if there's not a lot new. Online could be very cool in this..someone on another board suggested online co-op between Snake and Otacon's robot, could be quite interesting depending on just what that little bot can do ;)
 
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Well since Kojima is showing the Love to Ps3 and Revolution, i would like to see Kojima show some love for the Xbox 360...

His name has been mentioned around with the Big Folks at MS game division, don't know how much weight that has but maybe we could see something after MGs4.
 
Titanio said:
Anyway, it is a good interview indeed, even if there's not a lot new. Online could be very cool in this..someone on another board suggested online co-op between Snake and Otacon's robot, could be quite interesting depending on just what that little bot can do ;)


What? What about Solid Snake and Raiden. Now that would be cool co-op. :D
 
Titanio said:
Anyway, it is a good interview indeed, even if there's not a lot new. Online could be very cool in this..someone on another board suggested online co-op between Snake and Otacon's robot, could be quite interesting depending on just what that little bot can do ;)
As I'm not really into the MGS series overall I'm not sure, has Kojima ever talked about how good the GC/Xbox ports of MGS2 were? I often saw beyond3d members quoting those ports when they talked about the PS2 hardware, but seeing this coming from Kojima's own mouth is kind of surreal :smile:

What I think I could get about MGS4 from the interview is

no place to hide = battlefield = objects have inner structure unlike movie sets = fully destructable/growable = PS3's vast simulation potential = MGS for PS3
 
konami already confirmed that a 360 exclusive original ip is in works. they also said their strategy next gen will be having one big flagship title for each platform(rev,360,ps3) and make their other big franchises (like castlevania,contra) as multi-platform as possible.
 
Wow, that interview is very revealing. Very un-Hideo Kojima like. The game looks like it's going to be very complex to produce. Possibly having the plot branch out in different ways. i don't expect this game to be out until late 2007. :(
 
drpepper said:
Wow, that interview is very revealing. Very un-Hideo Kojima like. The game looks like it's going to be very complex to produce. Possibly having the plot branch out in different ways. i don't expect this game to be out until late 2007. :(

Well Kojima also said that in the game could come up in late 2006 so...
 
Titanio said:
Online could be very cool in this..someone on another board suggested online co-op between Snake and Otacon's robot, could be quite interesting depending on just what that little bot can do ;)

Yeah here is the pic of what you were talking about.

mgs.jpg
 
mckmas8808 said:
Well didn't he say both? Didn't he say late 2006 or early 2007? I think he did.

Yes, and under such circumstances it's better to assume the game will suffer at least one delay rather than staying on schedule and releasing at the earliest time possible.
 
Powderkeg said:
Yes, and under such circumstances it's better to assume the game will suffer at least one delay rather than staying on schedule and releasing at the earliest time possible.

I understand that. I still think that it's best to tell everybody exactly what Kojima said and leave the other stuff like possible delays to each person personal thoughts. The least we can do is tell the truth as it is and not fluff it up.

If you think MGS4 will suffer a delay fine. I think it may too, but that still doesn't change the fact that he said it could come out very late 2006.
 
Of course the XBOX360 can render it! Guys, a little "revelation". Both the PS3 and the XBOX360 +/- a few features here and there (such as 1080p on ps3 and a bit more powerful cell processor) are pretty much identical! The XBOX360 even has a more advanced graphics core, so why "shouldn't" it be able to do that? Both systems are mega-powerful and the ONLY thing that will differentiate them will be first and third-vendors support. Whoever gets the exclusives will be laden with high-quality games on it's respectful console and of course that will stoke the fire of the fan-boys who will claim that seeing as MGS4 (for example) is only available on the PS3 and not on the XBOX360, thus XBOX360 couldn't possibly render the game.

Guys, you need to understand that technology-processes and other technical mumbo-jumbo is much LESS influential than MARKETING. Example? Matrix: Path of Neo. The game doesn't run on middle-end pc's with GF4TI's, and everyone knows that the card was once a powerhouse and is still quite a force to be reckoned with (all the latest games run smoothly for me anyway) and it is certainly more powerful than the PS2 (hell even GF3 is more powerful than the PS2) but guess what? because ATARI had exclusive deals with both MS and SONY, pc users of less powerful machines were left in a pickle - because these lazy-asses couldn't polish the game a bit more and include support for cards that CLEARLY are capable of outputting the level of graphics displayed there (which is shabby to say the least - i played it on the ps2).

Besides, there is nothing about the next-gen games to suggest that either system will not be capable of outputting the same level of visuals and MGS3 and Killzone 2 are no exception.
 
Differences in hardware, small small, some large

alexsok said:
Of course the XBOX360 can render it! Guys, a little "revelation". Both the PS3 and the XBOX360 +/- a few features here and there (such as 1080p on ps3 and a bit more powerful cell processor) are pretty much identical! The XBOX360 even has a more advanced graphics core, so why "shouldn't" it be able to do that? Both systems are mega-powerful and the ONLY thing that will differentiate them will be first and third-vendors support. Whoever gets the exclusives will be laden with high-quality games on it's respectful console and of course that will stoke the fire of the fan-boys who will claim that seeing as MGS4 (for example) is only available on the PS3 and not on the XBOX360, thus XBOX360 couldn't possibly render the game.

Guys, you need to understand that technology-processes and other technical mumbo-jumbo is much LESS influential than MARKETING. Example? Matrix: Path of Neo. The game doesn't run on middle-end pc's with GF4TI's, and everyone knows that the card was once a powerhouse and is still quite a force to be reckoned with (all the latest games run smoothly for me anyway) and it is certainly more powerful than the PS2 (hell even GF3 is more powerful than the PS2) but guess what? because ATARI had exclusive deals with both MS and SONY, pc users of less powerful machines were left in a pickle - because these lazy-asses couldn't polish the game a bit more and include support for cards that CLEARLY are capable of outputting the level of graphics displayed there (which is shabby to say the least - i played it on the ps2).

Besides, there is nothing about the next-gen games to suggest that either system will not be capable of outputting the same level of visuals and MGS3 and Killzone 2 are no exception.

Hardware performance can be quite different although software quality will determine true performance. Nevertheless let us look at what we can know or guess on just hardware.

CPU: CELL has maximum of 9 usable hardware threads (2 PPE, 7 SPE) with 256k "cache"/thread but Xenon has only 4 with 256k cache/thread. Use of additional available hardware threads or blocked cache method on Xenon for streaming compressed data for GPU = even less usable cache for sharing by remaining threads and higher instability and perhaps lower overall performance.

Bandwidth: CPU and GPU bandwidth is higher and XDR has very low latency to reduce cost of cache miss.

Shaders: RSX (maybe) has more pixel shader ALU/second than entire Xenos GPU as well as additional Vertex Shader ALUs. ALU implementation for vertex shader use by Xenos = even fewer ALU for pixel shader use so even larger gap is developed.

Fill-rate: RSX has 16 ROP at 550mhz but Xenos only has 8 ROP at 500mhz so PS3 fill-rate is greater than double so more than double quantiy of generated pixels.

Media: Xbox360 has only DVD but PS3 has Blu-Ray. More disc space = less compression which = more CPU cycles for other tasks.

Xbox360 is a very good machine with excellent integration with XboxLive and peripheral devices such as PSP and MP3 players but unfortunately not at same hardware performance potential as PS3. My personal intersest is in Revolution due to the controller and very small size of console resulting in potential for relaxing game possibilities. It will unfortunately be weakest in hardware performance but I do not mind. I might later get PS3 when MGS4 and GT5 are sold and I have (I hope) 60"+ HD screen.
 
O.k yeah it is public information that CELL is a more capable CPU than the PowerPC's in XBOX360, but i kinda disagree with you about the graphics portion.

RSX on the ps3 is merely an upgraded (or identical) version of G70 on the pc, and right now, ATI's latest graphics card is pretty much on par with it (feature wise). ATI's GPU was initially planned as a next gen product and most of the features it supports are expected to make their first apperance around the time Windows Vista hits the market, and accelerators with support for DX10.

Technically speaking, yes, quantity-wise, G70 has the upper edge, but Xbox360's GPU is built around the architecture that is still some ways off on the PC market (unified pixel & vertex shaders) and judging by what i've read about it and the technical interpretations of some graphics-pundits out here, all of it's disadvantages quantity-wise (which are minimal to say the least) will be more than made up for with new programming techniques and unique hardware utilizations.

Of course, software is the key here, so if the vendors decide to cooperate and exploit the latest batch of new-fangled features on the xbox360, it might take the crown. Again, that is all architecture-wise. I doubt that we'll notice a big difference or any while we're at it on actual games. I doubt for example that porting the PS3 version of MGS4 to the XBOX360 will pose such a challenge. It's impressive yeah, but the game m8, not the system it is running on! Both systems are next-generation, but MS's launch was quite flimsy, and that is the deciding factor for us gamers. In that regard, PS3 has it's trumps still lodged in their backpocket.
 
alexsok said:
O.k yeah it is public information that CELL is a more capable CPU than the PowerPC's in XBOX360, but i kinda disagree with you about the graphics portion.

RSX on the ps3 is merely an upgraded (or identical) version of G70 on the pc, and right now, ATI's latest graphics card is pretty much on par with it (feature wise). ATI's GPU was initially planned as a next gen product and most of the features it supports are expected to make their first apperance around the time Windows Vista hits the market, and accelerators with support for DX10.

Technically speaking, yes, quantity-wise, G70 has the upper edge, but Xbox360's GPU is built around the architecture that is still some ways off on the PC market (unified pixel & vertex shaders) and judging by what i've read about it and the technical interpretations of some graphics-pundits out here, all of it's disadvantages quantity-wise (which are minimal to say the least) will be more than made up for with new programming techniques and unique hardware utilizations.

Of course, software is the key here, so if the vendors decide to cooperate and exploit the latest batch of new-fangled features on the xbox360, it might take the crown. Again, that is all architecture-wise. I doubt that we'll notice a big difference or any while we're at it on actual games. I doubt for example that porting the PS3 version of MGS4 to the XBOX360 will pose such a challenge. It's impressive yeah, but the game m8, not the system it is running on! Both systems are next-generation, but MS's launch was quite flimsy, and that is the deciding factor for us gamers. In that regard, PS3 has it's trumps still lodged in their backpocket.
I d like to see an official link where NVIDIA states that RSX is merely un upgraded version of G70
 
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