1up claims Kojima says MGS4 demo could be done on 360

Status
Not open for further replies.
It's very weird when people exclaim - as if it was any kind of revelation of epic proportions - "PLATFORM X can do GAME Y!"; of course it can.

PS2 can do MGS4. N64 could do it.

Wouldn't LOOK as pretty, but it could do it.

Why is this supposed to be big news?
 
not eaxctly the same comparrison here but xbox 360 could perform teh same demonstration while looking identicle. There was nothing in that demo that would be difficult to recreate on either system.
 
Guden Oden said:
It's very weird when people exclaim - as if it was any kind of revelation of epic proportions - "PLATFORM X can do GAME Y!"; of course it can.

PS2 can do MGS4. N64 could do it.

Wouldn't LOOK as pretty, but it could do it.

Why is this supposed to be big news?

Umm, the clip in question wasn't gameplay it was a graphic cutscene. So when he states 360 could run it, he's specifically talking about graphics. We're not talking about a "game" here, we're refering to the demo. If it would need to be scaled down in-order to run on 360 I'm sure he would have stated as such, no need to put words in his mouth.
 
mckmas8808 said:
Of course you do.;)
Well either they really f***d up the DOF, or it's lowres. Given the talents of Kojima's team, i'd say the latter.

mckmas8808 said:
Can't wait to see more of this game in the future.
Me too! Ive just finished MGS3, and after reading reviews/posts, i seem to be the only guy on Earth who's a bit disappointed and liked MGS2 a lot more :) Maybe the novelty of the series just wore off. I'm hoping that MGS4 will be as good as 2 - can't wait to play it!
 
london-boy said:
MGS4 is proof that it's the developers that count. Not the hardware.
Agreed.

To me, the most impressive things about both the Killzone and MGS4 videos are their scope and vision. If these games turn out to be like the videos, well, that would be fantastic. It would raise the bar, and inspire other devs. Only good things could result.
 
Kojima Rocks.

But i never thought otherwise about this, and i agree that as next gen is going to be closer in hardware than this gen, the Developers will make the biggest difference.
 
NRP said:
Agreed.

To me, the most impressive things about both the Killzone and MGS4 videos are their scope and vision. If these games turn out to be like the videos, well, that would be fantastic. It would raise the bar, and inspire other devs. Only good things could result.


Yea lets not forget all those stellar titles and engines Guerilla Games has made in the past :D
 
SugarCoat said:
Yea lets not forget all those stellar titles and engines Guerilla Games has made in the past :D

you probably didn't play it to say that.there is some very very good scenery in KZ
 
_phil_ said:
you probably didn't play it to say that.there is some very very good scenery in KZ

I remember one part in KZ in particular, it was a snow level near the end of the game. i got to the section and to my shock it looked nouthing like the rest of the game. this part was that jaggie free and cystal clear it was unreal. its like the devs code'd the matrix into that secget or somthing.
 
_phil_ said:
you probably didn't play it to say that.there is some very very good scenery in KZ

There's a big different Between Art and Engine Code. Killzone has cool (IF botherline ripped...i mean like from anime tro game, just like that) Art, but terrible code. Everything is lame, LOD system is one of the worst ever, JAggies galore, lot's of bugs, Some really really stupid...actually non existant A.I, and lightning and Special effects aren't anything to write home about.

Oh....and let's not mention Shellshock 67..lol it uses the Killzone Engine, and in some cases it looks better than Killzone, like it doesn't have horrible LOD problems, but like Killzone it has FOG 20m away from you.

Guerrilla is one of those very very average (Leaning to bad --> Shellshock67) Developers, but that everyone cuts them some slack because well they are with Sony. However, Rare just put out Kameo, a great game, and people say they suck.

Whats the deal? lol
 
What I read about killzone's AI made it appear technically noteworthy... it just didn't seem smarter than your average grasshopper in-game, which is where how technically impressive something is doesn't necessarily have anything to do with how impressive it is gameplay-wise.

And I agree that visually, it was artistically good, but technically average.
 
why some people here are still wondering if the MGS4 demo would be possible on ps3, since it was running on a beta dev kit ?
Then, remember that kojima said that the final game would look even better than that.

Could that be done on xbox360 ? i don't know i'm not a developper, but i guess it could be done, maybe not at 60fps as a first gen game, but in the coming years we will certainly see xbox360 games that look better than the MGS4 demo.
 
Karamazov said:
but in the coming years we will certainly see xbox360 games that look better than the MGS4 demo.

after seeing the hd video, I think gears of war already looks better technically, MGS4 just had a great cinematic feel
 
1up claims Kojima says MGS4 demo could be done on 360

Anyone ever doubted this for a second???

Just look at what the 360 can do with GoW and GoW is only a 1st gen game which doesn't use much of the tiling nor advanced unified shaders offered by the Xenos.
Nor does the UE3 make any real use of multithreading (like a developer of Namco recently said) which is something the Xenon was made to do.
 
Guys, you could do everything in the MGS4 demo using fancy multipass approaches on ancient hardware too. That doesn't mean that it can do them quickly or is optimally suited for them. I'd like to know a bit more about the context of Kojima's quote before I buy into the hype. Having said that, what point is there in saying that the xbox360 could do the demo in realtime anyway?

The xbox360 has other demos that look very nice already (GOW being a prime example). Why not support the stronger argument that the xbox360 already is doing these great things, rather than saying it "could" do something that the PS3 is doing. Both consoles have certain strengths and weaknesses. Lets not muddy the waters by trying to make them equivelant.

Nite_Hawk
 
Not necessarily related, but FWIW...
http://www.metalgearsolid.org/forum/viewtopic.php?t=5115
the recent GI interview with Kojima said:
GI: Your devotion to the Sony hardware is very understandable given that history. But do you think that there could have been a chance that the series could have gone multiplatform if the Xbox or GameCube versions of the games had been bigger hits?

Kojima: It’s a difficult question to answer, because multi-format is not what I like to do in terms of game development. I believe that all hardware has good points and bad points. With the rivals of this hardware battle, that grows, meaning that the game industry grows. If game hardware is integrated to one, and games are integrated to one, then we die, same as nature. So what I thought was that I wanted to create a game for the PlayStation, specifically using the PlayStation and what the PlayStation could do. Same for the Xbox. I would like to create games for the Xbox, to take advantage of what the Xbox is the most capable of doing.

For instance, Metal Gear Solid 2 was specifically created for PlayStation 2, because the PlayStation 2 was capable of creating transparent polygons. Alpha - meaning combinations of transparent polygons was what gave them the idea to express rain and wind using the PS2. So it was suitable for users to play using the PlayStation format. When it was converted to Xbox, that’s a little different, because there is a change there of the expression. It’s not as complete, because it was designed specifically for the PlayStation 2.

I should not say anything bad about our competition, but look at Splinter Cell 2, the Xbox version looks really great, but the PS2 looks a little odd, with choppy graphics. I think that is not loyal to the loyal game fans. I don’t want to do that kind of thing.

So for Metal Gear Soild 4, we have already started the project for the PlayStation 3 platform. We would like to concentrate specifically on what we could do just for the PlayStation 3. For example, if I was to create Metal Gear Solid 5 or another title for the Xbox 360, I would create solely for the 360, taking advantage of the hardware, and would not convert to PlayStation 3, because that will not be a very good conversion. Another example is the Revolution. I will try to create a title specifically taking advantage of the Revolution hardware.

So it wasn’t the hardware’s fault for the conversion edition of the Xbox game, or the GameCube version of the Twin Snakes. It didn’t do as well as people thought because it was a conversion. It wasn’t created for that machine. If Metal Gear Solid was created specifically for GameCube or Xbox, the result would have been a lot different.

Good read overall.
 
Status
Not open for further replies.
Back
Top