1 Million Xbox 360s to be Banned

Someone posted a way to "unban" your banned console on Xbox-Scene forums. Interesting.

The only real way of doing so is reprogramming the NAND. This is detectable and may be handled by the new Wave 5 games (Ledt 4 Dead 2) which contain the November 17th updates.
 
Just putting 4 gigs of ram in the console would graphicly blow away anything the ps3 or xbox 360 could do let alone factoring in games designed for next gen cpus and gpus.
Not necessarily. It's true that more memory would allow for larger worlds and better textures, but without increasing the bandwidth between the memory and the GPU the effect would not "blow away" the current system.

Someone posted a way to "unban" your banned console on Xbox-Scene forums. Interesting.
I'm surprised this works, it seems the hack changes the Console ID.
 
The additional margin will have to be at least $50, which is supposedly what PSP go's built in margin is. Now MS could handle this margin in 2 ways: 1) raise MSRP (like PSP go) or 2) absorb the margin as an additional loss. There's no way MS will give PS4 any pricing advantage so therefore it will absorb the retailer margins. In that case, it's cheaper to just have an optical drive built into the console.

A $400 price point with a $350 system cost would work fine for that $50. Even a $400 system cost with ms eating $50 would be fine. Make it up in other ways.

For instance currently gamestop gets $5 a game and then there are shipping and case costs and manual design and what not that is all gone. Ms can increase royalitys and make more money back that way.



What do you mean there is no way around this for right now? Last time I checked all large scale games today ship on an optical disk. People still need the optical disk to get the DLC, so gamestop isnt' cut out. Oh and at some point those maps will be on a disk - MW2 GOTY edition, you can count on it.
I don't see cod 4 goty addition with extra maps on it. Many games don't do this.

Gamestop makes nothing off dlc and they never will unless developers do cards like gta 4 did. It would be the same set up with a dd only console. After all how does sony make money on the psp go after the inital sale ?


A) What does PSP go have to do with anything about PS4?

B) So what if Sony decides to sell PS1 & PS2 games on PSN? There are still tons of PS2 and PS3 games in circulation and more importantly PS4 games will still be on BD.

C) Because gamestop can make more money selling used PS4 games and accessories than only accessories from a DD only console. It's in gamestop's best interests in the long run to ensure its customers buy PS4 instead of a DD only console.

The psp go is what we are proposing here. Sony has already made the first DD only console. Also sony already has ps3 games on PSN along with ps1 and soon ps2 games.

You have no evidence that the ps4 will use only bluray. You just feel that makes sense. Sony may go with a DD and disc based system to test the waters or if the psp go does very well for them they may just go DD anyway. Bluray already won the war a bluray drive in the ps4 wont mean much to sony esp if in 2011/12 there are tons of $50 bluray drives avalible to consumers
 
The only real way of doing so is reprogramming the NAND. This is detectable and may be handled by the new Wave 5 games (Ledt 4 Dead 2) which contain the November 17th updates.

Wave 5 already? Looks like MS is getting a lot more aggressive with regards to detecting hacked consoles. It'll be interesting to see how this plays out.

If they released a new wave everytime there's a major release that could boost sales of those major releases as it takes time for the firmware hackers to do a proper hack.

Likewise those dedicated piraters might get tired of having to constantly upgrade their firmware every 2-3 months.

Regards,
SB
 
Bad enough that they'll deal with gamestop's shenanigans. They could easily ice gamestop out and sell their games only at walmart bestbuy and target. But they dont, despite the fact that dealing with gamestop actually hurts them. Publishers need gamestop to sell their games at the retail level.

Why would the situation be any different when it comes to selling console hardware? Without gamestop's retail presence to move those units the sales would most likely be dismal. If GS decides to carry one console and not the other, then the one not sold by GS is at a severe disadvantage.

Like I said before... if all the console mfgrs were going dd at the same time, then gs would be forced to play ball.

And Gamestop needs them.

Just look at whats going on this generation , open your eyes to whats going on.

Rock band and Guitar hero , Gears of war 2 and other games came with codes to unlock exclusive content you couldn't get without buying the game new. Steam has become the best way to release games on the pc . Sony and MS started releasing last gen games though DD along with psn and live getting exclusive games to them. The PS3 has full ps3 games up for download and now the PSP GO is the icing on the cake a fully DD console.

The change is already happening the writing is on the wall.

Gamestop can not afford to not stock an xbox next of a ps3 next. It will cut into their sales greatly. Yes the lack of used games for that console would hurt them , but by refusing to stock said console they would loose sales on console itself and then DD cards for purchase. Then as a result people who want said console and games will go to walmart or bestbuy or a mom and pop store and then when the other consoles come out these customers will already be used to going to the other stores and could change their shoping habbit.

If gamestop goes against any of the big 3 it will mean the end of gamestop. As it is their days are limited
 
The idea is that if you have hardware, that gives the user a way to get extremely cheap software, the number of machines, with avid gamers, will be larger. And this large number of owners will still buy the occasional game, and often they will buy very "hot" titles so that they can play them in a secure knowledge that it wont get them "banned.

The problem there is that up until recently the PS3 needed people to buy quite a few games before they made back the loss on each PS3 sold. A game here or there wouldn't cover the losses generated by the sale.

Examples, the C64 and Amiga had free games for all that wanted them, and there were still sales.

Rampant piracy is acknowledged by many as one of the primary contributing factors to the death of the Amiga. Devs just slowly stopped making games for the platform as they could no longer stay in business doing so, taking a loss on every game published.

PC is a somewhat ok example as well, online games that check the CD-KEY sells very well. Offline games will often run into trouble espcially when the are leaked/cracked before streetdate.

Well, so far the only ones that do well are those that [A] Validate key files to assure there has been no tampering and are tied to a user account that has been validated with a CD-Key and [C] have frequent updates that users must have or want to have when playing the game.

Basically requiring a user to log-in everytime they wish to play the game. The problem is that there's a lot of forum backlash for such a system unless it's a persistent MMO. And [C] is the carrot to get the user to log in and validate since [A] and could theoretically be circumvented, but not if you HAVE to get [C]. IE - an MMO with patches required to keep playing with everyone else.

DAO is a good example of a single player game that tried this approached but failed since they didn't enforce [C], allowing a method for players to play with their DLC without having to log in.

While I personally wish there was a way to combat piracy without doing the above, I just don't see any other way to do it on PC.

Regards,
SB
 
Wave 5 already? Looks like MS is getting a lot more aggressive with regards to detecting hacked consoles. It'll be interesting to see how this plays out.

If they released a new wave everytime there's a major release that could boost sales of those major releases as it takes time for the firmware hackers to do a proper hack.

Likewise those dedicated piraters might get tired of having to constantly upgrade their firmware every 2-3 months.

Yes, Wave 5 already. What is still unknown is if they placed the banned consoles on the revocation list, where newer games would refuse to play on banned consoles.

The "waves" only relate to updates of the reserved 'video' partition of the game disc. Microsoft re-uses that area to include updates. Previously the updates mapped to dashboard updates. This time around, MS is very keen on pushing out the Twitter/Facebook/etc updates. If they roll out new features on a more regular basis, I could see the 'waves' becoming monthly.

The older firmware doesn't check video data checksums, so the pirates could use that to make do with all future waves but would be giving up protection. Alternately, the newer firmwares provide a 1 Shot activator disc that instructs the firmware to bypass the video data checksum protections.

What interests me in this is the cat and mouse games. The last interesting situation was the DTV/Dish Satellite companies and the pirates.
 
Yes, Wave 5 already. What is still unknown is if they placed the banned consoles on the revocation list, where newer games would refuse to play on banned consoles.

The "waves" only relate to updates of the reserved 'video' partition of the game disc. Microsoft re-uses that area to include updates. Previously the updates mapped to dashboard updates. This time around, MS is very keen on pushing out the Twitter/Facebook/etc updates. If they roll out new features on a more regular basis, I could see the 'waves' becoming monthly.

The older firmware doesn't check video data checksums, so the pirates could use that to make do with all future waves but would be giving up protection. Alternately, the newer firmwares provide a 1 Shot activator disc that instructs the firmware to bypass the video data checksum protections.

What interests me in this is the cat and mouse games. The last interesting situation was the DTV/Dish Satellite companies and the pirates.

Aye, while I detest pirates, I've always found the cat and mouse between content holder and hacker fascinating. And sometimes I've used it for my own purposes, abeit not to pirate (Xbox Media Center for example was excellant as home media center back in the day).

Yes, it's previously been tied to dash updates, but there isn't really enything to prevent them from using as a dedicated anti-piracy/hacked firmware deterrent by updating the video partition with just minor dash updates either monthly or only with major releases.

And yes, there was the activate iso disk as well as the tool to patch in Wave 2 data onto new releases to use with really old firmware. But both of those expose your console to detection and banning which is what this whole thing is about. So either way, MS accomplishes their mission, until a new proper firmware is released. Likewise there's older firmware that dispenses with checking entirely, but again, that would be almost instant detection.

Regards,
SB
 
Rampant piracy is acknowledged by many as one of the primary contributing factors to the death of the Amiga. Devs just slowly stopped making games for the platform as they could no longer stay in business doing so, taking a loss on every game published.

There were excellent games until it´s death, but it lost the important 3D shooter generation because of an outdated chipset that couldn´t handle "chunky" pixels. Piracy may have played a part, but it wasn´t the reason. The reason was a loss of vision and slow development on chipset while wasting money on useless new models and the PC business.
 
Rampant piracy is acknowledged by many as one of the primary contributing factors to the death of the Amiga. Devs just slowly stopped making games for the platform as they could no longer stay in business doing so, taking a loss on every game published.

It is true that piracy did a lot of harm to the Amiga but IMHO Commodore's incompetence played a key role as well. When the A1200 came out the AGA chipset was already obsolete (Blitter was still 16bit, no chunky pixel modes, no audio enhancements, etc) and it was pretty clear it could not compete with the PC anymore.

The combination of the two killed what is to this day my favorite computer. So thank you to the leeches that never paid for their games and the retards at Paradox, Fairlight, etc who cracked the games. I hope all of them are the proud owners of a banned xbox360.
 
It is true that piracy did a lot of harm to the Amiga but IMHO Commodore's incompetence played a key role as well. When the A1200 came out the AGA chipset was already obsolete (Blitter was still 16bit, no chunky pixel modes, no audio enhancements, etc) and it was pretty clear it could not compete with the PC anymore.

Yeah 1200 was kind of like the Wii technically, but it didn't have any hook. The leadership of Commodore were totally unsuited for their jobs. I remember reading a Finnish computer magazine back in 1994 and it had an interview with David Pleasance, he was asked why did the Amiga CD32 had the 68EC020 processor instead of one with a proper math co-processor, so games like Doom would have been easier to made, Pleasance replied.

"that is bad misinformation, the 2x CD-drive in Amiga CD32 enables faster graphics than any PC is cabable of"

Oh why did I bought it :LOL:
 
There were excellent games until it´s death, but it lost the important 3D shooter generation because of an outdated chipset that couldn´t handle "chunky" pixels. Piracy may have played a part, but it wasn´t the reason. The reason was a loss of vision and slow development on chipset while wasting money on useless new models and the PC business.

The Amiga platform pretty much died LONG before the 3D shooter generation. And at its death still had far far superior graphics AND sound to the PC platform.

Regards,
SB
 
The Amiga platform pretty much died LONG before the 3D shooter generation. And at its death still had far far superior graphics AND sound to the PC platform.

Regards,
SB

No. I remember when i went to the "The Party" and everyone was using playing on a PC instead of playing on an Amiga.

It was called Doom, Wolfenstein was the hint, Doom was the death.
 
No. I remember when i went to the "The Party" and everyone was using playing on a PC instead of playing on an Amiga.

It was called Doom, Wolfenstein was the hint, Doom was the death.

I still have the tech demo which showed texturing on the AGA chipset, it was a level from Doom I think. But it showed that 3D could be done it just wasn't very easy. But the Amiga had already lost its way by then, graphics on the PC were just starting to take off and things like the Gravis Ultrasound were ripping the soundscape apart. Add to that the fact that PC processors were getting powerful enough to do things that the Amiga required custom hardware for e.g. copper effects.

Commodore just screwed it all up.
 
3D on Amiga was crippled versus PC due to it's graphics hardware fucssing on bitplane methods. 3D titles on Amiga a la Doom thrashed the copper, producing quarter resolution and lower pixels to get playable speeds. The demo scene showed some outrageous 3D rendering, but nothing was attainable to that quality in game. The real problem was the Amiga hardware didn't evolve, while PC prices plummeted through to competition, meaning considerably more processing power. PCs still couldn't produce smooth 2D graphics like the Amiga's 60hz, framesync'd output years later, but as things moved to 3D that didn't matter, especially when the CPUs were pushing 120MHz versus Amiga's 14Mhz. None of which is related to the topic!

Certainly piracy was a big negative, but software was being produced on the Amiga right up past its Best Before date (kinda like how the Spectrum was still getting contemporary games like Lemmings, long past its natural end). The platform wasn't abandoned yb consumers because there wasn't any software for it as a result of publishers avoiding the piracy. Piracy wasn't elliminated on PC after all, and publishers still faced the same problems! The Amiga was abandoned because the platform didn't progress with technology and there were new, more capable and cost effective machines to turn to, once Window's became a real OS.
 
In my eyes, the Amiga basically died around 90/91. After that it was just painful watching as a few devs tried to hang on while users desperately hoped for more games. Many of the smaller devs having gone out of business or moved on.

During the late 80's I didn't know a single Amiga user out of about 50 or so that actually bought a game in Los Angeles. Every single one of them either downloaded it off the popular Amiga BBS's (wooo BBS's, my god I feel old) or got them through trading at User Group meetings.

And word on the BBS's from the "scene" pirate groups was that pirating was even worse in Germany.

By comparison for every BBS that had a decent PC pirate section (which was a joke compared to the selection on even the worst Amiga BBS) there were about 2-3 with apple software and about 10-15 with Amiga software.

Regards,
SB
 
Last edited by a moderator:
A $400 price point with a $350 system cost would work fine for that $50. Even a $400 system cost with ms eating $50 would be fine. Make it up in other ways.



For instance currently gamestop gets $5 a game and then there are shipping and case costs and manual design and what not that is all gone. Ms can increase royalitys and make more money back that way.


MS has sold at least 30 million 360s so far right? If MS had to absorb another $50 per console that would be $1.5b additional loss. MS can only save money on games that they publish. You think that for all the games they published so far, that the case and manuals + shipping is anywhere near $1.5b?


I don't see cod 4 goty addition with extra maps on it. Many games don't do this.

Gamestop makes nothing off dlc and they never will unless developers do cards like gta 4 did. It would be the same set up with a dd only console. After all how does sony make money on the psp go after the inital sale ?

You have to download the DLC, the game comes with a redemption code. But fact of the matter is it doesnt matter if the DLC was on the disk or not, you still had to buy the game retail. Fallout 3 GOTY has all the DLC on disk, so your assertion that gamestop makes nothing off DLC and never will is false.

The psp go is what we are proposing here. Sony has already made the first DD only console. Also sony already has ps3 games on PSN along with ps1 and soon ps2 games.

And PSP go has been a flop so far and almost universally criticized.

You have no evidence that the ps4 will use only bluray. You just feel that makes sense. Sony may go with a DD and disc based system to test the waters or if the psp go does very well for them they may just go DD anyway. Bluray already won the war a bluray drive in the ps4 wont mean much to sony esp if in 2011/12 there are tons of $50 bluray drives avalible to consumers

No I don't have any evidence, and of course I feel it makes more sense duh. I didnt just randomly think that PS4 is going to be a DD only console. Considering the timeframe, the infrastructure and consumer acceptance, it makes more sense than not that PS4 will have some BD variant. Even gamestop doesnt think that PS4 and the next xbox will be DD only, and I'm sure they have a lot more detailed info than either you or I.

As for Sony testing the waters... what you suggest exists today, its called a PS3.
 
Last edited by a moderator:
We're heading offtopic but Silent_Buddha do you live in the US? The Amiga was huge in Europe and AGA machines (mostly A1200 but some people had A4000s too) were popular for several years.

FWIW, on an expanded A1200 with a '040 or '060 CPU the C2P (chunky to planar) is 'free', you can use the time the CPU needs to wait between two writes to chipmem to do the C2P.

Starstruck and When we ride on our enemies are good shows of what can be achieved on the Amiga.

Thanks for the nice trip down memory lane :smile:
 
Back
Top