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Yeah I know that, but it's still pushed hard on the ray tracing side.In the case of DF's benchmarks, there was no upscaling and RR was disabled on the Nvidia side.
That it's now gone a step further to personally attack Digital Foundry is pretty disgusting.
I tried the Ascension map on my 5.3Ghz Ryzen 5 7600 and it dropped to below 30fps.Sadly, those on modern AMD procs need to run an unofficial patch to work around missing 3DNow instructions -- basically forcing modern AMD procs to use the Intel SSE/MMX code path. For those who aren't aware, this was an instruction set specific to AMD procs which were their response to Intel's MMX and SSE instructions. IIRC the AMD implementation was even faster than Intel's options, alas AMD stopped supporting those instructions in their CPUs a handful of years ago.
I know I have the original Crysis somewhere on DVD, and I have a USB DVD player. Lemme see if I can dig it out of the attic and try...
There's no place for discussion of Threat Interactive content here at Beyond3D. Even if you agree with any of the sentiment, the technical analysis is often completely incoherent and incorrect, and the way the overall messages are communicated are often completely disrespectful to the developers of the games and technology being criticised. The latter aspect is why we won't allow discussion of the content here, and it would still be unacceptable even if the analysis was viable.
That it's now gone a step further to personally attack Digital Foundry is pretty disgusting.
It doesn't mean DF or game developers can't be criticised. It just means we're not giving air to this particularly vitriolic flavour of it.While I understand not wanting to get into controversy, it gets in the way of healthy forum discussion, I think this is censorship as it means Digital Foundry or the developers cannot be criticized.
At the same time, a thread criticizing Hardware Unboxed is 91 pages long.
it gets in the way of healthy forum discussion
To inject some less-technical thoughts: I can barely tell the difference between all of the temporal upscalers. If someone held a gun to my head, showed XeSS, FSR3, FSR4, DLSS and PSSR on my TV, and asked me to label which one is which there is no way I could do it. I imagine most non-technical people that are just playing the game and not pixel-peeping probably cannot tell a real difference between PSSR and FSR4, or tbh between FSR3 and FSR4 (or DLSS!).Slightly bonkers that on B3D, the response to honest insight into the workings of complex graphics choices and developments is...commercial positioning. No interest at all in Sony's bespoke ML solution, how it can adapt with the potential for FSR4, how collaboration has informed progress in ML techniques and how that'll feed back not only into AMD but also Sony and other platforms.
If you have to be a professional in the field to objectively criticise the low-level workings of something, otherwise you need to stay in your lane, then I guess we just shut up shop.Nothing healthy will come from entertaining that particular content. As for the allegations I don’t know how DF could possibly be in a position to objectively criticize the low level workings of game engines. To my knowledge they’re gamers not developers. So they can call out obvious travesties like Monster Hunter Wilds and other issues obvious to end users but that’s about it.
If you have to be a professional in the field to objectively criticise the low-level workings of something, otherwise you need to stay in your lane, then I guess we just shut up shop.
Your post could be misinterpreted as a criticism of DF, though I don't think that's how you meant it.Not sure what you mean. DF does stay in their lane which seems to be evaluation of things that we can all see on our screens informed by insights from developer interviews. I’ve not seen any DF content covering low level details of game engine software. This guy seems to be yelling at them for not reviewing code which is outside their wheelhouse as far I can tell.
Your post could be misinterpreted as a criticism of DF, though I don't think that's how you meant it.
I view DF as investigative journalists. If they were engineers they'd probably be doing something else. I think they're the best at what they do.
well, I posted once a video of Threat Interactive and he might have a point here and there in a couple of games, but the guy should stop sounding like some kind of sect leader, which tries to work on strong emotions -and we know well that goes...- and also he seems to direct people to his patreon, which makes you doubt about how positive his content can be for the rest of developers. Haven't seen a video of him ever since.They have taken swipes at him, so also equally disgusting behavior from DF.
Still, back to DF videos, which aren't really that interesting at the moment, guess the industry is just a little on the slow side currently.
Maybe the perfect time for Alex to do a 'CPU generation' test on Crysis as I'm still curious if it's possible to finally run the 2007 release at 60fps in every.single.map (Which I still think isn't possible *cough*Ascension*cough*)
My mistake, I’m sorry about that. I thought you were gatekeeping someone trying to analyse, understand and critique the lower-level details of a technology just because they’ve no experience developing or designing similar lower-level aspects themselves.Oh I see. No I didn’t mean it as criticism at all.
Yeah exactly. They’re taking game output and using various tools to identify artifacts, stuttering, latency, frame time consistency etc which is what we expect from them. They’re not critiquing whether Nanite’s rasterizer algorithm is optimally coded which is what this guy seems to be on about.
At the same time, a thread criticizing Hardware Unboxed is 91 pages long.
Threat Interactive never really hid behind their unfamiliarity with graphics programming so I don't really understand why the community keeps feeding the drama machine to instigate more discourse from it ...
That title reflects the origins and original content of that thread. It's more HUB discussion now. In fact I'll close that thread and spawn off a HUB thread.At the same time, a thread criticizing Hardware Unboxed is 91 pages long.
As well as RobertR1's response, the other question is what the guy is doing. Once he started after funding to 'save the games industry', he moved into potential scammer territory. And getting funding is a lot easier when you have an emotionally charged audience. Beyond just a bigger following, there's literally more money to be had by ranting on the status quo and promising yourself the saviour. It's not that far removed from some high-level world politics.Threat Interactive never really hid behind their unfamiliarity with graphics programming so I don't really understand why the community keeps feeding the drama machine to instigate more discourse from it ...