Digital Foundry Article Technical Discussion [2025]

There's no place for discussion of Threat Interactive content here at Beyond3D. Even if you agree with any of the sentiment, the technical analysis is often completely incoherent and incorrect, and the way the overall messages are communicated are often completely disrespectful to the developers of the games and technology being criticised. The latter aspect is why we won't allow discussion of the content here, and it would still be unacceptable even if the analysis was viable.

That it's now gone a step further to personally attack Digital Foundry is pretty disgusting.
 
That it's now gone a step further to personally attack Digital Foundry is pretty disgusting.

They have taken swipes at him, so also equally disgusting behavior from DF.

Still, back to DF videos, which aren't really that interesting at the moment, guess the industry is just a little on the slow side currently.

Maybe the perfect time for Alex to do a 'CPU generation' test on Crysis as I'm still curious if it's possible to finally run the 2007 release at 60fps in every.single.map (Which I still think isn't possible *cough*Ascension*cough*)
 
Sadly, those on modern AMD procs need to run an unofficial patch to work around missing 3DNow instructions -- basically forcing modern AMD procs to use the Intel SSE/MMX code path. For those who aren't aware, this was an instruction set specific to AMD procs which were their response to Intel's MMX and SSE instructions. IIRC the AMD implementation was even faster than Intel's options, alas AMD stopped supporting those instructions in their CPUs a handful of years ago.

I know I have the original Crysis somewhere on DVD, and I have a USB DVD player. Lemme see if I can dig it out of the attic and try...
 
Sadly, those on modern AMD procs need to run an unofficial patch to work around missing 3DNow instructions -- basically forcing modern AMD procs to use the Intel SSE/MMX code path. For those who aren't aware, this was an instruction set specific to AMD procs which were their response to Intel's MMX and SSE instructions. IIRC the AMD implementation was even faster than Intel's options, alas AMD stopped supporting those instructions in their CPUs a handful of years ago.

I know I have the original Crysis somewhere on DVD, and I have a USB DVD player. Lemme see if I can dig it out of the attic and try...
I tried the Ascension map on my 5.3Ghz Ryzen 5 7600 and it dropped to below 30fps.

I know it's not the fastest gaming CPU on the planet but I don't think the 9800X3D is twice as fast in single threaded work loads to get 60fps minimum in Ascension.

I was using the enhanced .EXE for the game too that was made by a fan that fixes a lot of the problems it has on modern hardware and OS.
 
There's no place for discussion of Threat Interactive content here at Beyond3D. Even if you agree with any of the sentiment, the technical analysis is often completely incoherent and incorrect, and the way the overall messages are communicated are often completely disrespectful to the developers of the games and technology being criticised. The latter aspect is why we won't allow discussion of the content here, and it would still be unacceptable even if the analysis was viable.

That it's now gone a step further to personally attack Digital Foundry is pretty disgusting.

While I understand not wanting to get into controversy, it gets in the way of healthy forum discussion, I think this is censorship as it means Digital Foundry or the developers cannot be criticized.

At the same time, a thread criticizing Hardware Unboxed is 91 pages long.
 
While I understand not wanting to get into controversy, it gets in the way of healthy forum discussion, I think this is censorship as it means Digital Foundry or the developers cannot be criticized.

At the same time, a thread criticizing Hardware Unboxed is 91 pages long.
It doesn't mean DF or game developers can't be criticised. It just means we're not giving air to this particularly vitriolic flavour of it.

Anyone on Beyond3D should feel free to respectfully, thoughtfully, curiously, and constructively criticise games, games technology, games developers, games analysis, etc. The forum guidelines are (hopefully) clear about that.
 
it gets in the way of healthy forum discussion

Nothing healthy will come from entertaining that particular content. As for the allegations I don’t know how DF could possibly be in a position to objectively criticize the low level workings of game engines. To my knowledge they’re gamers not developers. So they can call out obvious travesties like Monster Hunter Wilds and other issues obvious to end users but that’s about it.
 
Slightly bonkers that on B3D, the response to honest insight into the workings of complex graphics choices and developments is...commercial positioning. No interest at all in Sony's bespoke ML solution, how it can adapt with the potential for FSR4, how collaboration has informed progress in ML techniques and how that'll feed back not only into AMD but also Sony and other platforms.
To inject some less-technical thoughts: I can barely tell the difference between all of the temporal upscalers. If someone held a gun to my head, showed XeSS, FSR3, FSR4, DLSS and PSSR on my TV, and asked me to label which one is which there is no way I could do it. I imagine most non-technical people that are just playing the game and not pixel-peeping probably cannot tell a real difference between PSSR and FSR4, or tbh between FSR3 and FSR4 (or DLSS!).

So, that said: I don't think PS5P buyers are majorly hurt by being FSR4 betatesters, PSSR is likely good enough for what console players are using it for. It's a bad product because consoles are mediocre products these days (for almost the same price as a PC you get 3x less freedom and locked framerates forever) not because the upscaler artifacts 10% more than one that came out 6 months later.
 
Nothing healthy will come from entertaining that particular content. As for the allegations I don’t know how DF could possibly be in a position to objectively criticize the low level workings of game engines. To my knowledge they’re gamers not developers. So they can call out obvious travesties like Monster Hunter Wilds and other issues obvious to end users but that’s about it.
If you have to be a professional in the field to objectively criticise the low-level workings of something, otherwise you need to stay in your lane, then I guess we just shut up shop.
 
If you have to be a professional in the field to objectively criticise the low-level workings of something, otherwise you need to stay in your lane, then I guess we just shut up shop.

Not sure what you mean. DF does stay in their lane which seems to be evaluation of things that we can all see on our screens informed by insights from developer interviews. I’ve not seen any DF content covering low level details of game engine software. This guy seems to be yelling at them for not reviewing code which is outside their wheelhouse as far I can tell.
 
Not sure what you mean. DF does stay in their lane which seems to be evaluation of things that we can all see on our screens informed by insights from developer interviews. I’ve not seen any DF content covering low level details of game engine software. This guy seems to be yelling at them for not reviewing code which is outside their wheelhouse as far I can tell.
Your post could be misinterpreted as a criticism of DF, though I don't think that's how you meant it.

I view DF as investigative journalists. If they were engineers they'd probably be doing something else. I think they're the best at what they do.
 
Your post could be misinterpreted as a criticism of DF, though I don't think that's how you meant it.

Oh I see. No I didn’t mean it as criticism at all.

I view DF as investigative journalists. If they were engineers they'd probably be doing something else. I think they're the best at what they do.

Yeah exactly. They’re taking game output and using various tools to identify artifacts, stuttering, latency, frame time consistency etc which is what we expect from them. They’re not critiquing whether Nanite’s rasterizer algorithm is optimally coded which is what this guy seems to be on about.
 
They have taken swipes at him, so also equally disgusting behavior from DF.

Still, back to DF videos, which aren't really that interesting at the moment, guess the industry is just a little on the slow side currently.

Maybe the perfect time for Alex to do a 'CPU generation' test on Crysis as I'm still curious if it's possible to finally run the 2007 release at 60fps in every.single.map (Which I still think isn't possible *cough*Ascension*cough*)
well, I posted once a video of Threat Interactive and he might have a point here and there in a couple of games, but the guy should stop sounding like some kind of sect leader, which tries to work on strong emotions -and we know well that goes...- and also he seems to direct people to his patreon, which makes you doubt about how positive his content can be for the rest of developers. Haven't seen a video of him ever since.
 
Oh I see. No I didn’t mean it as criticism at all.



Yeah exactly. They’re taking game output and using various tools to identify artifacts, stuttering, latency, frame time consistency etc which is what we expect from them. They’re not critiquing whether Nanite’s rasterizer algorithm is optimally coded which is what this guy seems to be on about.
My mistake, I’m sorry about that. I thought you were gatekeeping someone trying to analyse, understand and critique the lower-level details of a technology just because they’ve no experience developing or designing similar lower-level aspects themselves.

That’s literally how I got a career, and what most of us are doing when we post here. I think journalists (and enthusiasts) definitely can (and should) dive deep and critique the fine details of implementations of any technology.

Stepping out of your lane is great if your goal is to learn about what’s in the other lane, especially if in the journalistic case it’s to then educate others.
 
At the same time, a thread criticizing Hardware Unboxed is 91 pages long.

Well tbf, it may have started out that way but the thread is basically just a discussion for "every youtuber except Digital Foundry" now.

Granted HBU improving its coverage (largely through Tim) has tempered that thread somewhat too.
 
Threat Interactive never really hid behind their unfamiliarity with graphics programming so I don't really understand why the community keeps feeding the drama machine to instigate more discourse from it ...

Because being toxic and having your content spread across different mediums is the easiest way to gain flash popularity and build a following in the influencer space.
 
At the same time, a thread criticizing Hardware Unboxed is 91 pages long.
That title reflects the origins and original content of that thread. It's more HUB discussion now. In fact I'll close that thread and spawn off a HUB thread.

Threat Interactive never really hid behind their unfamiliarity with graphics programming so I don't really understand why the community keeps feeding the drama machine to instigate more discourse from it ...
As well as RobertR1's response, the other question is what the guy is doing. Once he started after funding to 'save the games industry', he moved into potential scammer territory. And getting funding is a lot easier when you have an emotionally charged audience. Beyond just a bigger following, there's literally more money to be had by ranting on the status quo and promising yourself the saviour. It's not that far removed from some high-level world politics.

You have those who agree, mostly because they see a problem affecting them and don't understand the causes or solutions or necessary compromises, defending TI to the hilt because they offer a fix and refusing to listen to counter-opinions, and those who see TI as a threat to people's welfare, or just being insulting to those they're criticising, attacking them without objectivity. Basically, as is the current trend, all objectivity has left the building and you just have two increasingly opposed forces clashing. But TI wants the drama if they want more funding, and they are echoing the victimhood language of others who have amassed large, lucrative followings.

In short, in the presence of two polarised opinions, the community will always manufacture drama.
 
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