Hopefully we can replace that with "weak platforms are bad for the industry and they should die out" comments!Hopefully, the "upscaling bad, native good" comments can finally stop for good![]()
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Hopefully we can replace that with "weak platforms are bad for the industry and they should die out" comments!Hopefully, the "upscaling bad, native good" comments can finally stop for good![]()
Because there's no guarantee that AMD will maintain binary compatibility with their current implementation of FSR4. AMD might even replace their entire upscaling technology at the driver level later on to better suit future hardware designs ...I don't understand PSSR even more now. If you're gonna do a refresh and your technical partner is working on a solid solution (FSR4) why not leverage that and adjust the hardware accordingly.
Instead you launch probably one of the most mediocre mid gen upgrades in memory and push the true next gen out even further.
PSSR is probably very close to FSR4 in actual code, but seeing framerates on the 9700xt tells me that FSR4 would be too heavy for PS5 Pro. PSSR could maybe be a lighter version of the same upscaler, with some implementation optimizations for the hardware.I don't understand PSSR even more now. If you're gonna do a refresh and your technical partner is working on a solid solution (FSR4) why not leverage that and adjust the hardware accordingly.
Instead you launch probably one of the most mediocre mid gen upgrades in memory and push the true next gen out even further.
I don't understand PSSR even more now. If you're gonna do a refresh and your technical partner is working on a solid solution (FSR4) why not leverage that and adjust the hardware accordingly.
Instead you launch probably one of the most mediocre mid gen upgrades in memory and push the true next gen out even further.
Why was PS5Pro forced to release when it did, though? They could have waited. Microsoft has already announced that they weren't doing a mid gen refresh, and delaying 5Pro's launch would really only benefit developers who were adding upscaling to their games.Sony needed a solution to be ready at least 3 months before the PS5 Pro launched, so that it could be incorporated into launch games. This was probably something that was discussed even earlier than FSR 4.
I assume that FSR 4 was only ready in January of this year.
How do you even come to that conclusion?PSSR seems like a questionable use of resources at this time. Maybe the details tell a different story but it looks like they are stuck having to maintain an inferior proprietary upscaler going forward.
I am not exactly sure! Rich did the 5070 Ti performance recordings for me as I do not have a 5070 Ti, only an RX 9070 XT. He was a bit surprised too, but the numbers are there. I cannot double check on my end.@Dictator Any reason why DLSS4 is so heavy in Rift Apart? You did a previous video and summarized the cost of the Transformer model and it's not that high. DLSS4 taking the game from 130 fps to 105 fps doesn't seem normal.
Given Sony and AMD's collaboration in this space, announced as Amethyst in December, that work would have been started long before the formal joint-venture announcement. It seems a certainty that PSSR has at least informed FSSR4.PSSR is probably very close to FSR4 in actual code,...
the 9070, without the XT, is a really good GPU for my taste, a decent power consumption and better than the 5070, except for RT maybe, but not bad in that regard either.
hope they come with something interesting this time around, this generation of consoles don't make people feel green with envy. Wish they bring some new life to the console space 'cos AMD is improving and Sony is most probably aware of the fact that the PS5 appeared halfway during the switch to the RT revolution and new AI techs, it doesn't do great at any of those, plus probably the most interesting part of the hardware is probably the use of the gamepad.Given Sony and AMD's collaboration in this space, announced as Amethyst in December, that work would have been started long before the formal joint-venture announcement. It seems a certainty that PSSR has at least informed FSSR4.
the power consumption of the 9070XT compared to the 5070Ti isn't very compelling. In that sense, the 9070 beats the RTX 5070 in performance with a very similar power consumption, but the 9070XT isn't as interesting imho. For someone like me with a 550W PSU it'd make no sense to have a 9070.
Why was PS5Pro forced to release when it did, though? They could have waited. Microsoft has already announced that they weren't doing a mid gen refresh, and delaying 5Pro's launch would really only benefit developers who were adding upscaling to their games.
Generally I also dont get it but question is how would fsr4 perform on 300tops proI don't understand PSSR even more now. If you're gonna do a refresh and your technical partner is working on a solid solution (FSR4) why not leverage that and adjust the hardware accordingly.
Instead you launch probably one of the most mediocre mid gen upgrades in memory and push the true next gen out even further.
Sony needed a solution to be ready at least 3 months before the PS5 Pro launched, so that it could be incorporated into launch games. This was probably something that was discussed even earlier than FSR 4.
I assume that FSR 4 was only ready in January of this year.
Another point is the requirement for more TOPS in machine learning hardware. For the PS5 Pro to have something like this, Sony would have to increase the silicon space for this, increasing costs.
Yeh, PSSR is probably small FSR4 implemented optimally for the GPU in the pro. Or maybe PSSR is about to get a lot better.