Digital Foundry Article Technical Discussion [2024]

Would be more fair to call 'PT' in this case as 'pleb trasher' settings.

I hate elitism, but lets be real, only the top of the line cards of the most recent generation of GPU cards will be able to handle this level of settings at reasonable performance.
From a marketing POV, calling something path tracing is a soft way of letting people know that you're not going to be able to run this setting without an enthusiast card.
yup, but they call it Full Ray TRacing, not Path Tracing. I remember the raytracing and path tracing renders of Siggraph contests and so on in the late 90s, and computers at the time took a few days to complete a single frame.

They looked way too good though, nothing else came close to it. That's not the feeling I get from Indy and so on, it's not full path tracing either. However in certain scenes the game looks like a path traced render.

The only game I experienced closes to full path tracing is Quake 2, on the A770.
 
I played Indiana Jones for some 2 hours on XSX. Very good graphics, I don't know why some people not impressed. In my opinion this is 3rd place this gen after Hellblade 2 and Stalker 2. Yes those two games are ahead, but they target 30 fps, but Indiana is on strong 3rd place. There is a lot of moments when graphics looks very realistic. And I just started game. In some indoor areas amount of objects in scene is super high, and those objects have a lot of polygons, polygonal edges are barely visible or not visible at all. And all this runs in 60 fps with 1800p and RT GI. I haven't played XSS version. But after looking comparisons, I completely haven't questions to MS about that console anymore. But have questions for many other developers. Like what they do, when their games for XSX don't have 60 fps option at all. This console now impress me more than any other, (in term of let's say graphics per flop of performance). Something like Switch when I played some games with top graphics. I understand for you guys PC will be better, but I can't afford high level PC, and to be honest don't want to buy one, so I play on consoles, and in consoles borders those 3 games is super high quality and graphics is just beyond anything I could've dreamed just year ago. For now I decided to complete Stalker 2 first and then continue Indy.
 
I played Indiana Jones for some 2 hours on XSX. Very good graphics, I don't know why some people not impressed. In my opinion this is 3rd place this gen after Hellblade 2 and Stalker 2. Yes those two games are ahead, but they target 30 fps, but Indiana is on strong 3rd place. There is a lot of moments when graphics looks very realistic. And I just started game. In some indoor areas amount of objects in scene is super high, and those objects have a lot of polygons, polygonal edges are barely visible or not visible at all. And all this runs in 60 fps with 1800p and RT GI. I haven't played XSS version. But after looking comparisons, I completely haven't questions to MS about that console anymore. But have questions for many other developers. Like what they do, when their games for XSX don't have 60 fps option at all. This console now impress me more than any other, (in term of let's say graphics per flop of performance). Something like Switch when I played some games with top graphics. I understand for you guys PC will be better, but I can't afford high level PC, and to be honest don't want to buy one, so I play on consoles, and in consoles borders those 3 games is super high quality and graphics is just beyond anything I could've dreamed just year ago. For now I decided to complete Stalker 2 first and then continue Indy.
Games that target 30fps on console tend to get poor technical reception on both console and PC. If games can be made to look this good and still hit 60fps on an Xbox I think most 30fps targeting devs might need to rethink some priorities. I don't really hear normies complaining that 60fps games have bad graphics anyway. If anything I hear the opposite.
 
Games that target 30fps on console tend to get poor technical reception on both console and PC. If games can be made to look this good and still hit 60fps on an Xbox I think most 30fps targeting devs might need to rethink some priorities. I don't really hear normies complaining that 60fps games have bad graphics anyway. If anything I hear the opposite.
gamers desire a well-performing game on both consoles and PC, and they achieved just that.

The question is.., how they managed to eliminate stuttering while avoiding shader compilation on PC? Could this be a unique feature of iD Tech 7?
 
gamers desire a well-performing game on both consoles and PC, and they achieved just that.

The question is.., how they managed to eliminate stuttering while avoiding shader compilation on PC? Could this be a unique feature of iD Tech 7?
id Tech 7 has done nothing but impress me. It looks good, runs well and smooth on low end and scales well to the high end. Would love to see it used more.

Does the game not precompile shaders? I don't recall if it did with Doom Eternal but that game definitely didn't stutter on me.
 
id Tech 7 has done nothing but impress me. It looks good, runs well and smooth on low end and scales well to the high end. Would love to see it used more.

Does the game not precompile shaders? I don't recall if it did with Doom Eternal but that game definitely didn't stutter on me.

Doom basically did some uber-shader approach to avoid having tons of shaders to compile.
 
It is jarring to go back on an older version of Windows and see how well things run. Try Windows 7 with an SSD and it's like 😲

7GB/s nvme reporting in, In feels baffling how on win11 often simple explorer.exe actions doesn't feel much snappier than some eeepc laptop from 2010. On top of that , lately someone, don't know if its MS or AMD broke something , causing am5 cpu connected ssd to drop to two pcie4 lanes instead of four ,effectively making it 3GB ssd. On th other hands I was shocked when i tried snappiness of "catchy OS" - performance oriented distro made by 3 guys or so. Lazy devs is a real thing especially within environment off layers of entrenched corporate management.
 
I played Indiana Jones for some 2 hours on XSX. Very good graphics, I don't know why some people not impressed. In my opinion this is 3rd place this gen after Hellblade 2 and Stalker 2. Yes those two games are ahead, but they target 30 fps, but Indiana is on strong 3rd place. There is a lot of moments when graphics looks very realistic. And I just started game. In some indoor areas amount of objects in scene is super high, and those objects have a lot of polygons, polygonal edges are barely visible or not visible at all. And all this runs in 60 fps with 1800p and RT GI. I haven't played XSS version. But after looking comparisons, I completely haven't questions to MS about that console anymore. But have questions for many other developers. Like what they do, when their games for XSX don't have 60 fps option at all. This console now impress me more than any other, (in term of let's say graphics per flop of performance). Something like Switch when I played some games with top graphics. I understand for you guys PC will be better, but I can't afford high level PC, and to be honest don't want to buy one, so I play on consoles, and in consoles borders those 3 games is super high quality and graphics is just beyond anything I could've dreamed just year ago. For now I decided to complete Stalker 2 first and then continue Indy.
I dunno but Indiana Jones looks off to me. It doesn't feel cohesive on Xbox series x. Also, the animations are pretty poor to me outside of cutscenes. Its like there's a serious mismatch between the animations and the visuals. In many ways, it feels like they're at least a generation apart if not two. Finally, it's got that uncanny valley thing going on. As for stalker and hellblade being first and second? Yea that's not something I'd ever agree with. Especially stalker....
 
It is jarring to go back on an older version of Windows and see how well things run. Try Windows 7 with an SSD and it's like 😲
To be fair, I think any new install of Windows runs like that. Never understood it. My PC used to boot in seconds. Now it's a bit of a wait, and even when the desktop is up, things can astill be loading.

Never understood Windows. Was quite possibly the worst OS option from the emergence of computing that humanity could have been left with...
 
To be fair, I think any new install of Windows runs like that. Never understood it. My PC used to boot in seconds. Now it's a bit of a wait, and even when the desktop is up, things can astill be loading.

Never understood Windows. Was quite possibly the worst OS option from the emergence of computing that humanity could have been left with...
Amen brother!
 
I blame Weezer. It blinded so many to other options.
do you mean 'cos of the 90s Windows 95 CD? Plus the "Good times" song was included. Tbh those were good times, Windows at its best. Windows 95 was kinda fast for the time.
hahaha Pleb Tester, if you turn it on and can't play it you failed the test and are a pleb.
yup too much suffering for it to run well. The world isn't ready. Indy's PT.., I'd call it more like full ray tracing. I've seen videos of people enabling and disabling it and there is a difference, but it's subtle at times, good baked shadows can still do the trick. What isn't that subtle is that the guy was running the game at 120-150fps on his excellent RTX 4080 and enabling it dropped the framerate to the low 20s with FG. -without tweaks-. And he felt like the difference wasn't the greatest. It might also depend on the area you are.

If you want to try PT, it is much more obvious in Cyberpunk 2077 and Quake 2 RTX for some reason.
 
yup too much suffering for it to run well. The world isn't ready. Indy's PT.., I'd call it more like full ray tracing. I've seen videos of people enabling and disabling it and there is a difference, but it's subtle at times, good baked shadows can still do the trick. What isn't that subtle is that the guy was running the game at 120-150fps on his excellent RTX 4080 and enabling it dropped the framerate to the low 20s with FG. -without tweaks-. And he felt like the difference wasn't the greatest. It might also depend on the area you are.

If you want to try PT, it is much more obvious in Cyberpunk 2077 and Quake 2 RTX for some reason.
Yeh i've played cp2077 in PT mode (base and xpack) it's a performance hit that's for sure and i'm gonna go play indy with it once I can verify the gamepass version has been updated. Some people were saying it had issues at launch that steam didn't.

I notice visual upgrades more from heavy RT than pumping raster settings to ultra (or higher with config edits) and I very much understand some people seem not too or don't think it's worth the performance hit. But it's an option so no one really loses.

I look at it like some people can enjoy it now, but more people will get to experience it with new gpus coming soon, then if it's still out of reach for some people they can come back in another 2 years or 4 or maybe next console gen although going that way requires a remaster or update or something. I very much look forward to being able to play these PT or full RT modes again in the future with less compromises to framerate and resolution.
 
Yeh i've played cp2077 in PT mode (base and xpack) it's a performance hit that's for sure and i'm gonna go play indy with it once I can verify the gamepass version has been updated. Some people were saying it had issues at launch that steam didn't.

I notice visual upgrades more from heavy RT than pumping raster settings to ultra (or higher with config edits) and I very much understand some people seem not too or don't think it's worth the performance hit. But it's an option so no one really loses.

I look at it like some people can enjoy it now, but more people will get to experience it with new gpus coming soon, then if it's still out of reach for some people they can come back in another 2 years or 4 or maybe next console gen although going that way requires a remaster or update or something. I very much look forward to being able to play these PT or full RT modes again in the future with less compromises to framerate and resolution.
Yea, we're 6 years of RT hardware now, it's good to finally see some of these titles come out with this type of thing.
Though I suspect Indy is probably the limit here, it runs on Series S, which is perfect, because that's likely going to be the limit for handhelds in the future.

But it's nice to see that we're finally going to mature into all RT into the near future, it has taken some time for adoption, and understandably, but the future of games will be better for it.
 
Back
Top