Well I don't. Devs cant be pushing way to hard the hardware at 30fps because if they have to add a 60fps the visual compromises will be way too large.
This was never a consideration in the past. Final Fantasy 7 Rebirth may actually be such an example. The visual quality between 30fps and 60fps is so large that any choice feel like a big compromise either on framerate or IQ (which is a blurry mess). And even in the fidelity option for a PS5 game, some visual aspects, especially in the lighting department dont appear like they have received the full care. In some ways it was downgraded even from the first episode. Surely the open world environments brought an additional challenge, but it is also evident that they chose the simpler route