Current Generation Games Analysis Technical Discussion [2024] [XBSX|S, PS5, PC]

Ok, yes raytracing is the future.



Don’t know where you got that idea.



By the time raytracing is required to play games the cost of entry will be much lower (inflation adjusted of course).

You do not need raytracing today to have a great gaming experience.
Will the cost of entry be 'much lower', though? That's what I'm questioning. Improvements in performance per dollar are dying out.

And ray tracing is already required to play some games today.
 
for a lot of people their phone is now their camera, their email, their banking, their gaming console, their tv and movie entertainment
All things you dont need an expensive phone for.

Even cameras have hit heavy diminishing returns on improvements in the past 4-5 years. What exists today is really not any significant leap on the camera of my $350 Pixel 4a from 2020(which is basically the same camera from years' prior Pixels).
PS5 users dont even get 1080p/60FPS for $499. A 3060 is enough for 1080p/60 FPS at PS5 performance level while providing much better upscaling with DLSS.
As I've said, I do not consider 1080p to be an acceptable 'next gen' or 'great' experience in 2024.

You're really just kind of making my point here.
 
Will the cost of entry be 'much lower', though? That's what I'm questioning. Improvements in performance per dollar are dying out.

And ray tracing is already required to play some games today.

Yes the pace of improvement is slowing but it’s not stagnant. It will get cheaper just not as fast as it did before.
As I've said, I do not consider 1080p to be an acceptable 'next gen' or 'great' experience in 2024.

That’s fine if you feel that way. Millions of other people on the other hand are likely having a blast at 1080p. A terrible game at 4K is a much worse experience than a great game at a lower resolution.
 
Yes the pace of improvement is slowing but it’s not stagnant. It will get cheaper just not as fast as it did before.


That’s fine if you feel that way. Millions of other people on the other hand are likely having a blast at 1080p. A terrible game at 4K is a much worse experience than a great game at a lower resolution.
It's not that you cant have fun gaming at 1080p. But it's not next gen. It's clearly a dated resolution standard at this point. Like 95% of TV's on the market in the past five years have been 4K. 4K monitors have also been super affordable for years now.

And the real point is that things are terrible if you can spend $400 on the latest GPU tech and still have to game at 1080p. That's just crappy.

And you say that things will improve in terms of cost, but I've seen lots of people arguing that it wont. That it cant. I dont quite agree, but I think companies are also very reluctant to offer improvements in performance per dollar even if they could easily afford to, because 'F U Give Me Money'. And until that changes, then ray tracing is not gonna be the future, unless we're talking many years down the road. Minute improvements in performance per dollar every two year generation is gonna make it take ages to get to where ray tracing is viable with decent settings, resolution and performance on affordable hardware. And then full on path tracing? Forget about it.
 
I prefer devs focus on visual quality over image quality past a point. Obviously that point will vary depending on the type of game and visuals they're trying to create.. but in my mind I want them to create the best visuals possible, and then allow future hardware to push up the image quality.

It's why I selfishly always want PS studios to push fidelity higher and target 30fps. It "future proofs" the games for future hardware, and gives mid-gen more of a reason to exist. All these settings and modes being options just limits devs ability to truly focus on a singular high quality experience.
 
Ray tracing will become mandatory during the PS6 generation regardless of opinions on it. There won't be modes without ray tracing on console or options to turn it off on PC.
 
As I've said, I do not consider 1080p to be an acceptable 'next gen' or 'great' experience in 2024.

You're really just kind of making my point here.
Nobody with a modern nVidia GPU is playing in 1080p. They are using DLSS performance to upscale to 90% of the native 4K quality.
 
FSR 3 Frame Generation already works on consoles. The catch with FG is that you should already have a consistent 60FPS and use FG to boost it further. If the base frame rate is lower there will be a noticeable increase in input lag.
 
FSR 3 Frame Generation already works on consoles. The catch with FG is that you should already have a consistent 60FPS and use FG to boost it further. If the base frame rate is lower there will be a noticeable increase in input lag.
This is the official text. However, both Afmf2 and Lossless Scaling work great even at 30 FPS, practice shows this. The lag is barely noticeable in singleplayer games, it will be fine there. I bet they are already working on a console version, which is better than the plain FSR3 motion generation.
 
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