Transparency super sampling.
Oh yeah that was nice for the time when there were lots of alpha surfaces. Not so much these days where more stuff is rendered using real geometry (fences, trees etc). Nothing beats temporal oversampling for IQ.
Transparency super sampling.
I mean, haven't heard anyone, be it users or tech outlets, lamenting poor image quality when the game came out.
And after forspoken, Jedi Survivor pre patch and ff7 rebirth, I know pretty well what bad image quality looks like.
TLOU 2 has this really uniform image quality, there aren't any scenes where you think you'd like more sharpness or where it becomes a shimmering mess. It's really optimized for the content it displays.
I wouldn't call it poor image quality, but they're certainly blurry. There's a reason why they're doing this upgrade and making the IQ super sharp now.I mean, haven't heard anyone, be it users or tech outlets, lamenting poor image quality when the game came out.
And after forspoken, Jedi Survivor pre patch and ff7 rebirth, I know pretty well what bad image quality looks like.
TLOU 2 has this really uniform image quality, there aren't any scenes where you think you'd like more sharpness or where it becomes a shimmering mess. It's really optimized for the content it displays.
Oh yeah that was nice for the time when there were lots of alpha surfaces. Not so much these days where more stuff is rendered using real geometry (fences, trees etc). Nothing beats temporal oversampling for IQ.
That's where the MSAA would come in.
I also think there's still more transparency in games than you think.
You still need to deal with shader aliasing.
I didn't think it was a problem when I played Forbidden West with no AA at all.
Jesus dude
So...what would you call it?I wouldn't call it poor image quality, but they're certainly blurry.
Fair enough. Yea there’s no way to separate the two.Yea but is there a temporal upscaler that doesn’t also do AA? Don’t think you can separate the two.
Yes it was 4k as well at 30 fps!!.By that logic the existing performance mode was 4k too. It upscales 1440p to 4k using TAA.
Exactly somehow it became an argument about native vs upscaled, which was besides the point that the game runs at 4k 60 fpsThat's the point of PSSR. rntonga is saying PS5 Pro delivers on better PS5 gaming - '4K quality modes at higher framerates' - because PSSR enables it. He did not say PS5 Pro is rendering native 4K60 and there's no need for it to.
Nope I got my wording right, its running natively at 1440p and its running upscaled at 4k. What the consumer sees is a 4k image. Whether a person likes"native" or upscaled is imho another argument altogether. But the game runs at 4k 60 fps.You got your wording wrong.
It's not the same resolution.
Pro is still running at 1440p and using PSSR.
Nope I got my wording right.
But thats honestly besides the point that the PS5 pro runs the game at 4k 60 fps and 4k that looks arguably better than the base console which runs the title at 4k 30 fps.If someone didn't get your point, you didn't get it right.
But it's curious that Pro is using lower settings that the quality mode on base PS5.
However minor, it's as if developers have to choose between PSSR and better settings.
If someone didn't get your point, you didn't get it right.
But it's curious that Pro is using lower settings that the quality mode on base PS5.
However minor, it's as if developers have to choose between PSSR and better settings.
Lower settings or lower resolution? I think on TLOU2 it’s just lower resolution, but the end result is quality on par of the base model native 4K mode but at 60fps instead of 30fps.
Settings.
I don't know...just soft? There are countless examples were IQ is undeniably horrendous, like the already mentioned Jedi Survivor, Forspoken, FF7RB, etc. ND games' IQ look fabulous against them.So...what would you call it?