Again, requiring higher on-paper specs on PC has been normal for these PS4 1st party titles, but not DOUBLE or more the power. That's not normal. I've played quite a few of them at this point.It’s only double when comparing older GPUs to the PS4. That’s been the norm for most Sony ports that are DX12. Uncharted 4, TLOU, Forbidden West and Ghosts. Only Spiderman performed reasonably.
I know something like Pascal isn't great with async compute or whatever, but it's not so bad as this would suggest. Plenty of DX12 titles run fine on these GPU's. Much of the issues surrounding the early days of DX12 titles were as much devs not being used to using it as it was anything hardware-related. And it's not like Ragnarok is using any DX12U features as standard or anything.