Seems alright. I wouldn’t call this a bad port since the game is just insanely demanding.Bad PC port, or rather bad port in general (even on PS5).
Seems alright. I wouldn’t call this a bad port since the game is just insanely demanding.Bad PC port, or rather bad port in general (even on PS5).
1080p would be even better but my question still stands. Could MS force lower resolutions on Xbox games to free up resources for this AI upscaling? It would essentially be MS's version of PSSR but using existing hardware and work for all games.720p to 4k is dog shit on any upscaler.
1080p as a minimum input resolution is required to hit 4k target using ML.
1080p would be even better but my question still stands. Could MS force lower resolutions on Xbox games to free up resources for this AI upscaling? It would essentially be MS's version of PSSR but using existing hardware and work for all games.
Microsoft cant 'force' anything no. They could provide potential solutions for devs, but it'd have to be up to them whether to use it. Or they could maybe offer an option for users, but it wouldn't change the source resolution of a game, no.1080p would be even better but my question still stands. Could MS force lower resolutions on Xbox games to free up resources for this AI upscaling? It would essentially be MS's version of PSSR but using existing hardware and work for all games.
Did you watch the video? The image quality would be better as Xbox can't reach 4k native anyway. Check out Final Fantasy on PS5 Pro. Way better image quality.Why would Microsoft want to ruin the image quality of their games?
Microsoft cant 'force' anything no. They could provide potential solutions for devs, but it'd have to be up to them whether to use it. Or they could maybe offer an option for users, but it wouldn't change the source resolution of a game, no.
Like, all the work they did with their XB1X and XSX BC upgrades and whatnot required specific permission from each dev/pub of each game. It's not something Microsoft could just go in and hack into for any game no matter what. Devs/pubs would not accept such an overreach on Microsoft's part.
Did you watch the video? The image quality would be better as Xbox can't reach 4k native anyway. Check out Final Fantasy on PS5 Pro. Way better image quality.
You mean for using frame gen?There is also that one frame of additional input lag that I wouldn't want to have in my game.
Isn't Direct SR done in post, and was measured to add one frame of input?You mean for using frame gen?
I think you may be confusing things - Direct SR is Just a Framework for developers to integrate upsampling through Windows where each Driver (Intel, AMD, NV) Put Forward their own scaler, it has no Input latency at all.Isn't Direct SR done in post, and was measured to add one frame of input?
Not talking about frame gen.
Ps: went to the video by Richard and he says that there is an additional 12 milliseconds of lag.
You are right, I was misnaming the feature.You are
I think you may be confusing things - Direct SR is Just a Framework for developers to integrate upsampling through Windows where each Driver (Intel, AMD, NV) Put Forward their own scaler, it has no Input latency at all.
AutoSR is a single frame ML upscaler running in NPUs currebtly from Qualcom in Windows. That has a frame or so of lag.
Completely different Things.
I don't think it's out of the question that MS will bring out a specialized upscaling for the Series consoles. They have to give some answer to the competitor's pro machine, and they can do this even this year. Of course, they can just leave it to FSR3.1.
Apologies for commenting on this older video but I found this fascinating and could possibly be a precursor to Xbox AI scaling.
For one this is basically a video upscaler as it works only on the final frame and can be applied to ALL games. Someone correct me if I'm wrong but didn't Nvidia first start with a video upscaler on the nvidia Shield before they moved on to DLSS? It was essentially the same as this but for video. Could MS be doing the same here? Working on their general algorithm before having a DLSS type solution?
Another thing I felt was interesting is that DF tested this on the Ayaneo KUN mobile gaming handheld. This handheld has an NPU with only 16 TOPS. I'm guessing it probably doesn't take the entire 16 for this algorithm but for simplicity's sake I'll just go with 16 TOPS needed. The Xbox Series X has a total of 96 TOPS for the whole GPU. So for around 17% of the GPU power (or roughly 8 CUs out of 52) they could push graphics at 720p and get a pretty impressive 4k final image in the end.
They also showed how MS essentially hijacks the internal resolution of the game before the upscale. Forcing the games to run at 720p. Perhaps they could do that for existing Xbox games forcing them to run at 720p and thus freeing up the 17% GPU performance needed to get this 4k image?
This also has great opportunity for a handheld as you essentially get a great 4k image when 'docked' from a mere 720p image. Pretty cool stuff IMO especially if it requires even less than 16 TOPS.
I don't think it's out of the question that MS will bring out a specialized upscaling for the Series consoles. They have to give some answer to the competitor's pro machine, and they can do this even this year. Of course, they can just leave it to FSR3.1.
However, it is certain that they are working on their own AI-based upscaling for their next-generation console, which could even be revolutionary.
Great DF interview by Alex with the guys from Jetpack Interactive and Sony Santa Monica who ported God of War: Ragnarok to PC!
How God of War Ragnarök was ported to PC
God of War Ragnarök is now out on PC, so we spoke to the team responsible to porting the game from PS5. We cover shader compilation, DX12 challenges and more.www.eurogamer.net
I've got to say, I've been playing it and the port is just gorgeous and silky smooth. I'm so very impressed. I was worried in the beginning about them changing from a DX11 renderer to DX12 and what that might possibly mean for hitching and stuttering, but reading this interview.. it's quite clear how seriously these guys take these issues. Very happy about it!
Is this game more GPU demanding that Alan Wake 2?Bad PC port, or rather bad port in general (even on PS5).
Matt DeWald: I also love watching videos of you guys doing tech analysis, because for us it's like "oh, we didn't think about that. Why didn't we do that? Can we do that in a patch?" I'm just really excited to get this out the door and see what the reactions are and see what we can do to make it even better.
Yep, even Sebbi couldn't help himself but to comment on how unreasonably demanding this game is.Is this game more GPU demanding that Alan Wake 2?