So there are separate discussions happening here wrt Space Marine: Firstly, is there even VRS? Secondly is it hardware or software VRS?
I should be clear, I’m looking for reasons why Series consoles are behaving out of the normal band that we expect. We haven’t confirmed anything yet, except I’m just looking at an older developer interview that indicates that they have full intention of putting these features into their engine.
Technically, you are correct. But I wouldn’t say VRS is a new feature then, since you can back port it as far back as DX9? Whereas they were explicitly talking about adding in the new features which would be hardware VRS.
I really don’t have a hard stance here on the performance aspects, I think we’ve long had a great back and forth discussion in b3d on whether custom software solutions are more performant than the equivalent hardware ones (and with good backing info that they are). Performance isn’t at debate for me, given what has been said. However, there isn’t a strong reason for series consoles to outperform their line of best fit here given the history of releases. More bandwidth, and more compute wouldn’t make up a 20% frame rate difference. So I’m looking for evidence of something else. PS5 and PC appear to be in line, so I’m looking at Xbox being the outlier here. But before we start talking performance of such features, we need to verify if it’s even present in Space Marine.
Thst means looking through PC and XSX looking for those shading differences. Seeing if there are options to remove software VRS and so forth.
This is intresting, i was thinking about this earlier. We havent really seen any xbox exclusive games that runs better on XSX then PC counterparts did we? Alex mentioned in one the DF vids that often PS5 is the main platform to develop on and PC XSX comes after. So this deviation is a interesting riddle. Did series version of the game got more love for some reason?