And all this thanks to the high-end multi-thousand dollar PC graphics cards used by 1% of the market! And for the developers who can't exercise self-control and take these high-end GPUs as their target platform... Bravo!
What if the games were developed in such a way that they run at 1440p plus FSR (this combo gives 4K image quality) and 60 FPS?! Then, to THIS console development, they would add the extras on the PC that the more expensive hardware provides, e.g. full raytracing or stable 120FPS, etc.
Instead, 90% of gamers can play in crappy 720p-1080p image quality. Bravo!
And don't let anyone tell me that you can't make beautiful and spectacular games in high resolution with graphics optimized for console hardware! Because it can.
TBF if you take the target as 30fps which has always been the console target frame rate for these kind of high end AAA graphical showcases, then the consoles are more or less hitting the image quality you're asking for above.
It's only because console gamers have come to expect 60fps options this generation thanks to the lengthy cross gen period that we're seeing such low target resolutions in that mode.
It's always been a case of "want a good experience at 30fps? Get a console... want the same or better experience at 60fps? Get a high end PC". This gen you at least get access to some kind of 60fps experience, you just need to accept the compromises that will inevitably come with it on a fixed platform.