I love how PCs are archaic designs... but every generation consoles become more like PCs. What the hell is a console these days if not a PC with a unified memory architecture... which btw.. already exist outside of consoles.
should Microsoft go with PowerPC once again then?
Why Microsoft switched from Intel to Power PC for the Xbox 360 | MVG
We know how that ended up.
Where would a platform holder go for this "custom hardware"? Is there someone in the world that is making better chips than AMD, Nvidia or Intel?I think for many years what consoles should have only custom hardware as that was before 8th gen. Yes that hardware is harder to program, but results will be better.
"Back when AMD first announced its intentions to extend the x86 ISA to 64-bits I asked Fred Weber, AMD's old CTO, whether it really made sense to extend x86 or if Intel made the right move with Itanium and its brand new ISA. His response made sense at the time, but I didn't quite understand the magnitude of what he was saying.The issue is two fold:
1) Current x86 architecture is bullshit because it has so much legacy crap hampering the designs for supposed compatibility, whereas M1 showed 4 years ago that it is possible to emulate x86 fast enough so that it can be complete ditched. Every year trillions of transistors are wasted on garbage x86 silicon, those transistors will never even receive any current as close to nobody (0,0001%) is going to run 16 bit BS code for example
I know that is not possible today. Just said that was better. And yes AMD, Nvidia or Intel can make custom hardware if there will be customer who buys. ATI made some custo chips for Gamecube and XBox 360, AMD made custom chip for Wii U. That was interestng time. And now that is as XboxKING said, cheap cost effective parts in efficient designs, nothing more.Where would a platform holder go for this "custom hardware"? Is there someone in the world that is making better chips than AMD, Nvidia or Intel?
Or would they do this in house?
It's not possible today, the complexity and costs would be way too high. At most they can make some features to implement in other architectures, like what Sony did with the checkboard hardware in PS4 pro (and the ML architecture in the PS5 pro?)
One, that you haven't presented any actual data to support your rhetoric, and two, that you haven't presented any actual data to support your rhetoric. Now I know technically that's only one issue, but given it's such a doozy I thought it worth mentioning twice.The issue is two fold:
One, that you haven't presented any actual data to support your rhetoric, and two, that you haven't presented any actual data to support your rhetoric. Now I know technically that's only one issue, but given it's such a doozy I thought it worth mentioning twice.
This is a technical discussion. Please provide the evidence in support of the argument. Just repeating the same argument without moving it forwards contributes nothing to the discussion and just grinds the thread down into a loop.
Consoles just use cheap, cost effective parts in efficient designs, nothing more
Depends what you mean by "custom" chips. Because consoles chips are already custom, as in the platform owners can choose to take or leave some features and add in others.I know that is not possible today. Just said that was better. And yes AMD, Nvidia or Intel can make custom hardware if there will be customer who buys. ATI made some custo chips for Gamecube and XBox 360, AMD made custom chip for Wii U. That was interestng time. And now that is as XboxKING said, cheap cost effective parts in efficient designs, nothing more.
here are some CPU benchmarks
Unfortunately, it gets even worse:Please timestamp the specific benchmarks you're referring to which support your argument that ARM based (or some other CPU architecture) can be faster in gaming than the best x86 based CPU's. Because I'm not seeing anything to support such a claim in there.
Lol, you mean the expendable storage on PS5?Using x86 CPU's, PC derived GPU's and standard PC interconnects.
I notice there are no AMD CPUs in that benchmark, only the Intel 13980HX, which is already 2 process nodes behind and beaten by Intel's own Meteor Lake, released last year.
here are some CPU benchmarks
I notice there are no AMD CPUs in that benchmark, only the Intel 13980HX, which is already 2 process nodes behind and beaten by Intel's own Meteor Lake, released last year.
The quote you have is almost a quarter century old btw"Back when AMD first announced its intentions to extend the x86 ISA to 64-bits I asked Fred Weber, AMD's old CTO, whether it really made sense to extend x86 or if Intel made the right move with Itanium and its brand new ISA. His response made sense at the time, but I didn't quite understand the magnitude of what he was saying.
Fred said that the overhead of maintaining x86 compatibility was negligible, at the time around 10% of the die was the x86 decoder and that percentage would only shrink over time. We're now at around 8x the transistor count of the K8 processor that Fred was talking about back then and the cost of maintaining x86 backwards compatibility has shrunk to a very small number."
Intel's Atom Architecture: The Journey Begins
www.anandtech.com
For some reason I didn't see any benchmarks in your post?