yeah, I wouldn't expect much in terms of sales, it's a walking simulator and it can be boring (even if I prefer more constrained games these days than open world games, except if they are Elder Scrolls games or The Witcher).What is the criteria to determine how well it is performing financially? Is it only accounting for Steam sales? Do they have access to Xbox numbers? Windows store? New Gamepass subscribers?
If we are conceding that Microsoft/Xbox are more interested in getting/retaining Gamepass numbers than they are selling games, and those numbers are not reported with any regularity, then how can we know what the financial impact is? Hellblade is, I think, more of a game that will get people to get a free/$1 2 week trial or whatever the offer is. It's up to the rest of the library to keep them. I don't think we are at the point where we would even know the financial impact of Hellblade 2 because if 10 million people sign up for a free trial and drop out of Gamepass afterwards, that wouldn't help at all. We couldn't possibly know what impact it has until those trials run out.
This is a perfect game to impress anyone. And ideal for a subscription service like Gamepass ,where you can enjoy a great experience playing this game.