Charlietus
Regular
Is it 5.4? It just came outis it new footage ?
Is it 5.4? It just came outis it new footage ?
Just a reminder E3 is dead and has no bearing on the industry any more.
Exactly , June is E3 time , the name may change but i wont stop calling it E3 until I die. Doesn't matter what the King of Mountain dew and doritos tells me to call it.Summer game event will forever be E3!
One of the weirder pieces of gaming nostalgia. I can smell the print from a freshly opened E3 special magazine when I close my eyes.
Its out tomorrow. I have it downloading nowLaunch trailer. All new footage I think. Oddly, it being out this week still feel like a bit of a surprise. It's pretty much the title that heralded the current gen and not a lot since has lived up to that visual promise.
Really my main takeaway from Hellblade 2 is that it pulls absolutely zero punches. The violence is brutal throughout and, at times, the game strays into fully-fledged horror. I consider myself to have a fairly strong constitution, but at a few points early in the game I found myself feeling genuinely queasy. There's also a section later on which could have come straight from Neil Marshall's 2005 film The Descent, which made me very unhappy indeed. The story goes to some extreme places both in terms of Senua's past and the relationships those around her are trying to manage, and her reactions to those extremes are genuine and heartfelt. With all of this wrapped up with an intricately designed soundscape, supremely fluid action and outstanding visuals, it's not only a grand production, but one that delivers its message with absolute power and verve..
Washington Post: The sequel is a lesser game than its predecessor. There are fewer combat mechanics in play, removing the melee button and directional attacks and replacing them with nothing. Perspective puzzles to make background details match rune symbols return, unevolved from the 2017 model. The scale of the puzzles are also smaller, as the game's level design has shrunk. The former game had larger areas with vertical structures. This game's level design is mostly a straight line, with a few small puzzle areas to break up the pacing.
- no way to turn off chromatic aberration
Are you forcing VSYNC in the control panel? You need to, to prevent that.- vrr tearing when it goes above 60fps
Are you forcing VSYNC in the control panel? You need to, to prevent that.
You hardly need to point out anything - the entire image is egregiously smeared with CA.That's the moon lol
You'll never find good visuals if you're only focused on finding sore or imperfect spots.A few more observations:
- There's no interaction with the foliage as you walk through the grass, etc
- No interaction with the puddles/water
- The guy walking ahead of you about 1hr in has a repeated sequence of the same dirt/debris coming off him after x amount of steps regardless of the terrain
- Lot of shimmering in fine edges under motion and even when still when the wind blows
- DoF abuse aplenty. Almost as offensive at the CA issues at times
Still yet to see "good visuals"