Such a weird and random ad...
At this point, it seems like Sony is going to make a commercial or ad for each PS5 feature or buzzword.
Such a weird and random ad...
You mean VRR? I know right there are so many abbreviations this gen.Which comes first, a VRS or 8k ad?
The RT ad is so strangely unimpressive, and it’s one of the few features (SSD) that can be appreciated without a specialized screen (HDR, VRS, 8k, 120Hz). Just morph a non-RT’ed scene into a RT’ed one! And don’t pack a 20s ad with 10s of filler!
Too many Variable Rates...You mean VRR? I know right there are so many abbreviations this gen.
https://www.videogameschronicle.com...l-enter-production-in-2022-new-report-claims/
PS5 Slim. It's happening, folks.
...but it might be happening a year earlier than personally thought!
As noted by Kantan Games analyst Dr. Serkan Toto, DigiTimes’ supply chain sources say the redesigned PS5 will come with a “new semi-customized” 6nm CPU from AMD.
Asked specifically about the shortage of semiconductors, which is affecting all consumer electronics industries from smart phones to automobiles, Totoki suggested Sony had means with which it could cope.
“For example, we could find maybe a secondary resource, or by changing the design we could cope,” the exec said.
It definitly looks like a soc for slim versionNothing in that report designates it will be slimmer or smaller. It does say a 6nm SOC.
Nothing in that report designates it will be slimmer or smaller. It does say a 6nm SOC.
Sounds like a lower-end SKU?
It definitly looks like a soc for slim version
no idea but wouldn't look for clock speed as it will be same but for power consumption and area reductionThat's a good point; personal speculation on that part. If skimming down on the size is a possibility though, they will take it since that means less plastic, meaning less costs on that end. Every penny saved counts.
Not necessarily. Sony seem like they'll have trouble with supply meeting demand until at least March 2022. That's going to impact software sell rates and, therefore, revenue and net profits.
Depending on how much those are suppressed (dunno if they will scale back on regular PS4 production to shift that budget towards amping up PS5 production supply?), they prob don't want to cut into revenue & profit growth by chopping the MSRP down which could incur bigger losses.
But it really all depends on what their pricing for components, contracts for wafer production and components (and what room they can have in changing parts of those contracts) etc. are. Things we just aren't privy to knowing.
Is that clock speed speculation in relation to CPU or GPU?
6nm with a focus on just chip size reduction should increase the amount of chips per wafer. I have a feeling this will be used purely to supply more chips. maybe they will be able to shrink the console a bit ?
This is what makes sense to me. I highly doing well hey a slim version any time soon. But a normal sized version would always be welcome. Keep the price the same if demand is there and pocket the savings.
Sony indicated that the PS5's dynamic clocks would be consistent and deterministic. Keeping the on-chip model the same as the 7nm hardware would likely allow that to happen with limited additional work. The power and clock management heuristics would be based on the profile of a 7nm chip, and that would decide the behavior.If they do move to 6nm for the standard PS5 model, would this have implications for its use of Smartshift? 6nm will use a bit less power, so do they have to adjust the power limit to keep clock performance largely identical with the 7nm original?
Paraphrasing @3dilettante in a slightly different way: the current PS5 "limits" (dynamic clocks and smartshift) are 100% based on number of instructions, not power consumption. A different node won't change that max number of instructions.If they do move to 6nm for the standard PS5 model, would this have implications for its use of Smartshift? 6nm will use a bit less power, so do they have to adjust the power limit to keep clock performance largely identical with the 7nm original?
Just raw number of instructions? Given instructions are not all created equal, this sounds like a very weird way to limit power consumption to me.Paraphrasing @3dilettante in a slightly different way: the current PS5 "limits" (dynamic clocks and smartshift) are 100% based on number of instructions, not power consumption. A different node won't change that max number of instructions.