Turns out I only had a few mins left to go! Finished it last night. The final set pieces were enjoyable. Light on gameplay but really more of a collection of set pieces. Enjoyed the full ride a lot. Now I can make space for CoD or try to get into Metro: Exodus.
Ending was way too short and from a story standpoint quite abrupt. A bit more story wrap up, some detail Kait's mom and her control of the horde, etc would have been nice. That was weakest part for me. So the big monster dies and it's insta peace? I saved Del because why not? Jack doing a sac fly in the end was cool. Was thinking it'd be Fahz maybe. Wish we got to use the rail gun in battle, not just as a set piece.
I'm trying to decide if the Warden mini-boss is a caricature of Halo 5's, and then they sort of do the same with the giant worm.
Towards the end of Act 3, it really did seem a bit odd that suddenly Fahz was getting to be buddies with Del, but I suppose they felt they needed a reason for the scene later on if you chose JD instead. *ahem*
"They're gonna burn this city and then glass the whole planet! Those COG-bastards. It's just like Reach all over again!" (and then the rail gun). ahem.
Just seemed weird that they have Cole tease the player with a mecha section ala Gears 4, and then there's nothing really bombastic.
The truck section seemed like a really pale imitation of Gears 3, which had the ludicrous mini-gun amongst other over-the-top bits.
Turns out I only had a few mins left to go! Finished it last night. The final set pieces were enjoyable. Light on gameplay but really more of a collection of set pieces. Enjoyed the full ride a lot. Now I can make space for CoD or try to get into Metro: Exodus.
Ending was way too short and from a story standpoint quite abrupt. A bit more story wrap up, some detail Kait's mom and her control of the horde, etc would have been nice. That was weakest part for me. So the big monster dies and it's insta peace? I saved Del because why not? Jack doing a sac fly in the end was cool. Was thinking it'd be Fahz maybe. Wish we got to use the rail gun in battle, not just as a set piece.
I would say active reloads is one of the nicest mechanics in gears. If they get rid of the game, it'll be a shame. I doubt they would get rid of it.
For the guns, there's a bunch I don't care much for, but I do like the variety. I pretty much used a mix of the guns to beat the game just because they're fun. The boltok is probably the best gun in the whole game, but most of the other guns are enjoyable.
can i change the active reload UI back to near the character model like old gears of wars?
I would say active reloads is one of the nicest mechanics in gears. If they get rid of the game, it'll be a shame. I doubt they would get rid of it.
Yeah, I love the active reload, but I just wish it wasn't up in the corner of the screen.
Would be awesome if they did something like Warframe (Warframe power ready/not ready indicators below the aiming reticle) and have it above or below the aiming reticle.
I used to do the same thing in FFXIV with the customizable interface. Put time sensitive important information near the center of the screen. Very useful in stressful situations like Raids.
Regards,
SB
Yah, having it near your character somehow would be better, but I'm assuming they're trying not minimize the impact on the visual presentation.
Even then, since active reload is just a bar that fills, it could just as easily be part of the aiming reticle. Just instead of a flat bar, it's a half circle or something. In that way it could also be different for each weapon that uses a different aiming reticle.
Alternatively some kind of sound cue might work. But that seems a little clunkier.
Regards,
SB
Well, you get to have both with this.I like the way MS is enhancing current gen titles with improvements like these instead of just a bork standard resolution or fps upgrade with some higher AF. I do certainly prefer more visual effects, higher fidelity assets and better lighting than a 120fps mode.