I think its always possible to find disadvantages with any tech, in special first implementations. Studying images of the net and you will find errors, even in Sony games.
RT is all but perfect but thats to expect, it doesnt suprise anyone. Digital Foundry thinks it is very impressive with the RT enabled, in special after the patch/performance and quality improvements. 1440p 60fps with RT in a fast online 64 player online shooter isnt that bad with some artefacts/limitations. The first hardware pixel/vertex shaders were more limited too compared to software implementations.
I dont think anyones dismissing RT limitations either directly.
There will be future titles with RT support, perhaps Metro Exodus will have a more solid ironed out implementation, as its more of a single player adventure instead of MP which BF always has been about. RT is bolted on also on BFV, yet still impresses.
this thread very much is an embarassment to B3D's raison d'être
Exactly, its going overboard by proposing banning discussions about tech, even if its imperfect in any way.
We shouldnt forget either that none of us that likes new future tech arent liking it because of supriority to consoles in any way.
All of us have an agenda somehow, or prefer a tech or platform, but your having the mod status too.