Can someone please describe what a 85 degrees FOV looks like compared to, say, how far a 50" TV would need to be?
Can someone please describe what a 85 degrees FOV looks like compared to, say, how far a 50" TV would need to be?
Cool but I really just meant how much of your vision it covers compared to a 50" screen at x distance. So if function's calculation is correct (59cm), that's pretty darn close.It's from the TV out looking at you, not from you looking at a screen, so I'm not sure it makes that much sense to compare. But using the PS3 Eye which has 75 degrees FOV, I have to be at 1.7m for Move Fitness, which needs to track my movements in a square of about 2m x 2m. So how far away you need to be and how much space you need all depends on what you are expecting to do. For a driving game that's obviously going to be very much smaller, as for any games that track your head and your controller only. Those should be playable from 50cm easily, as you can just aim the camera at your head and controller, which would be in a much smaller square.
You are mixing two things...2) Reprojection has limitations which is in your 3rd bullet point , this doesn't sound that great
3) Same as above. To much marketing speak
I wonder how wide the camera view is. Of its wider than oculus rift, it may be able to do limited room scale experience.
You are mixing two things...
Reprojection is better left on, in all cases.
There are limitations when rendering at 60 with a scan out at 120. Some games will need to render at 90 or 120. Reprojection is still enabled.
Reprojection will still introduce artifacts sony even talked about it during their last talk about ps vr and we all discussed it then.
Under the same circumstances, it's invariably worse to turn it off. Whether it's rendering at 60, or 90, or 120.Reprojection will still introduce artifacts sony even talked about it during their last talk about ps vr and we all discussed it then.
Well it's not in 2D games so would be interesting to see what's different in 3D benchmarks.
Reprojection will still introduce artifacts sony even talked about it during their last talk about ps vr and we all discussed it then.
I'm not an expert, but from quickly looking at the Flops, the PS4 is performing above the theoretical advantage and thats with the higher quality texture settings (yes its prolly not 60% advantage but its sizable)
theoretical advantage