Sony VR Headset/Project Morpheus/PlayStation VR

This thread is coming up on 2 years.

Sony is presumably waiting for costs to come down and to have some content?

The Oculus Rift and Vive announcements are generating some publicity at the moment but at those prices, it's not going to move the needle too much.
 
Sony are waiting for just the right time to get this out in the Wild Wild West.

They're not exactly competing with Oculus or Vive, since PSVR is the only solution any PS4 user can get. Which means PS4 gamers waiting for PSVR will just wait until it's out. They can't go get an oculus and play with it - unless they're PC gamers too, which is a completely different beast.

And this time can only be a good thing in terms of releasing a final, working product with decent software to actually use on it.

E3 could be a good time, although releasing a VR set in the summer might be a bit odd.
 
I don't see a lot of people spending around $1000 for peripherals on top of needing a $1500-2000 PC just to play minecraft or any single game.

They have to accumulate several AAA games and of course get the price way way down.

It's interesting that people are comparing VR/AR now to where the iPhone in 2007 was. We shall see but I don't see too many people taking headsets around with them when they go to restaurants, drive, etc.
 
I don't see a lot of people spending around $1000 for peripherals on top of needing a $1500-2000 PC just to play minecraft or any single game.

They have to accumulate several AAA games and of course get the price way way down.

It's interesting that people are comparing VR/AR now to where the iPhone in 2007 was. We shall see but I don't see too many people taking headsets around with them when they go to restaurants, drive, etc.

there are 10s of thousands of people preorder the new galaxy phones that are getting gear vr for free.

There are 10s of thousands who have preordered the rift.

Watching videos of people playing it , I thik this will make others want to go out and get VR hardware.


I dunno whats happening with EQ next or what releationship Sony has with the new company but I think EQ next could be a hardware seller for PS VR and VR in general.
 
Tens of thousands is not a market.

Millions becomes interesting to spend a fair production budget.
 
Minecraft was just announced for oculus rift and gear vr , the needle is going to move now.
saw this today
http://arstechnica.com/gaming/2016/...apex-leads-microsofts-latest-xbox-on-pc-push/
Conversely, the worst PC experience at Microsoft's event came courtesy of Minecraft and Oculus, who had previously announced their collaboration on a VR version of the game. I knew I was in trouble when I sat down at an Oculus station and saw a bowl of ginger candy on the table. The demo representative confirmed my fears: the candy was there to sooth the stomach of anyone who might feel sick after playing the game.
as you may know, ginger is used to help motion sickness, (though personally I never found it helped much, I used to own a yacht, pills are so much better)
I can see minecraft working with VR if you moved by flying, but moving like you move in the game, nope.
 
I don't see a lot of people spending around $1000 for peripherals on top of needing a $1500-2000 PC just to play minecraft or any single game.

You're point would have stood just fine without artificially doubling the price of Oculus to $3K. Oculus already announced fully capable PC + headset bundles for $1500.
 
You're point would have stood just fine without artificially doubling the price of Oculus to $3K. Oculus already announced fully capable PC + headset bundles for $1500.

I haven't paid close attention to the prices but isn't it like $600-800 just for the HMD, not including controls or external sensors?

And I browsed an article about a $1500 PC being minimum and the preferred spec would be more like $2000.
 
I haven't paid close attention to the prices but isn't it like $600-800 just for the HMD, not including controls or external sensors?

And I browsed an article about a $1500 PC being minimum and the preferred spec would be more like $2000.

The headset is $600.

As far as I'm aware there is no preferred spec for VR. There's simply a recommended spec which consists of a GTX970/R290 + i5 4590 or equivalent.

The bundles are already being sold at $1499:

https://www.oculus.com/en-us/oculus-ready-pcs/
http://www.bestbuy.com/site/clp/oculus-rift-vr-offer/pcmcat748301736879.c?id=pcmcat748301736879
 
This thread is coming up on 2 years.

Sony is presumably waiting for costs to come down and to have some content?

The Oculus Rift and Vive announcements are generating some publicity at the moment but at those prices, it's not going to move the needle too much.

announce the price as lower than PS4, lots of contents, swoop in the market. Like they swoop in with 100 dollar cheaper PS4 vs xbox one.

they already have the sauce for cheaper price and wider sales:

- old and cheap tech (PS Move and PS Camera)
- wider market presence/distribution network
- single 1080p HMD screen.
- cheap breakout (probably? O_O) using unsold vita SoC and the contract volume they still behind
- AAA developers (Bamco, Capcom, MM, etc).
 
I'm not convinced of this theory, but they discontinued Playstation TV only a few days ago, it would be perfect timing to allocate that chipset prroduction to PSVR. :runaway:
 
No Man's Sky creator on VR:


"I think it's perfect fit for virtual reality," he said in a new interview with GameSpot.
...

"I think that No Man's Sky, which is this infinite computer generated universe, and PlayStation VR, which is a headset that you put on and enter a VR space is like, it's like you've asked me when I was five what the future would look like."

Despite his enthusiasm for a VR version No Man's Sky, Murray stopped just short of announcing the game for Sony's headset.

"That's as far as I can comment," he said.

http://www.gamespot.com/articles/no-mans-sky-perfect-for-playstation-vr-says-hello-/1100-6435314/



:cool:

BTW, game is coming out week after E3 2016, which is still inside the "1st half of 2016" time window that Sony gave for PSVR.
 
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First good look at PSVR exclusive Golem via Social Screen feed [cropped un-fisheyed view from one eye, user in VR sees more than this 16:9 window, with less aliasing and much higher framerate]

I think it looks really great [game uses UE4]! For the purpose of this demo, they removed story/encounters from this environment and just gave journalist a chance to peacefully explore. As talked before, this is not a on-rails game. They are offering new kind of movement in which user leans his head a bit to move forward/backwards/strafe.
 
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