Right. Probably too slow for controlling i.e. the aim of a player character then. But how about, say, in a squad based shooter where you'd want to issue commands like: "Team two: Flank left to checkpoint A, then hold until GO. On GO, breach and proceed to checkpoint B". I can think about several immersive ways of doing this with either/or/a combination of voice, gesture, and pointing controls (all of which should, to some degree, be available with Kinect); except for the standard controller getting in the way.
It all depends on the game. In MAG, it's possible for enemies to sneak into your area while you're still coordinating among the team. If you add voice and gesture to the picture, it'd just complicate the whole interaction (More chances of screwing up). The user needs to memorize all the supported gestures and voice commands for each game (The semantics may vary).
Even for Move people, I suspect most will get tired of elaborate motion control. That's probably why Anton talked about adding "macros" to the controller to replay recorded moves.
Kinect, Move, Wiimote+, Vitality Sensor, WiiFit, etc, are all about the games. I don't think developers want to do elaborate controls for technology sake.