GART: Games and Applications using RayTracing

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Turing GPUs dominate the charts in the Crysis Remastered max settings benchmark, as the game uses hardware acceleration to speed up it's RT reflections .. however what's interesting is how Pascal GPUs dominate both RDNA1 and Vega GPUs in that same area, despite not having RT acceleration. A GTX 1080 is faster than both Radeon VII and RX 5700XT.

https://gamegpu.com/action-/-fps-/-tps/crysis-remastered-test-gpu-cpu
Could running the DXR-path via fallback layer be faster than their in-house RTRT?
 
Their RT is simplified so much to run on regular h/w that it's mostly bound by shading and not BVH traversal. This can be seen in 1080Ti beating 2060 there.

It's providing up to 40% speed ups in heavy RT scenes according to Digital Foundry.

Ya just meant in this particular bench. Crytek said only reflections use RT cores right? I dont think their test sequence has many if any at all. Turing advantage over Pascal here is pretty similar to most recent demanding games.
 
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