I find the UE5 demo to be more impressive than the above 3.Oooh, shiny. Also proves my pet peeve I have with UE5. Yeah, sure, unlimited polys are neat, and higher poly models for grass and trees are really needed because they often stick out like a sore thumb in today's games. But are unlimited polys really needed? Nah, look at the UE4 scene and that marbles demo, lighting and good art assets sit there and make more of an impact than unlimited polys do. Mmmm, sharp indirect lighting, soooo good.