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Mods: Since we will have multi-vendor hardware support for ray tracing, I wonder if we should have a single thread for ray tracing titles using Microsoft's or Vulkan's api.
Isn't that what this thread is for?Mods: Since we will have multi-vendor hardware support for ray tracing, I wonder if we should have a single thread for ray tracing titles using Microsoft's or Vulkan's api.
Yes, it was originally focused on "RTX" titles but made more generic to focus on raytracing in general instead of vendor specific.Yeah, I know at some point it was renamed since more titles were using the various APIs, like generic DXR. But I've slept since then, so my memory is questionable, and it all could have been a dream.
It doesn't help when the people are just lemmings following the lead, calling raytracing RTX, DirectStorage RTX IO and so on, no matter if the underlying tech is NVIDIAs or even done first by NVIDIAYou almost need an "RTX" button on the keyboard to write an Nvidia-related post nowadays.
We need RTX RGB
Phoronix.com said:The Vulkan ray-tracing support is now deemed final and out of the provisional guard. This includes the finalized versions of VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_query, VK_KHR_pipeline_library, and VK_KHR_deferred_host_operations.
The Vulkan ray-tracing specification now has the support of AMD, Arm, EA, Epic Games, Facebook, Imagination, Intel, NVIDIA, Qualcomm, Samsung, Unity, Valve, and other stakeholders.
That is very interesting. Looks like in some games like Valhalla and WoW, SAM delivers a tremendous boost to performance.
I wonder why that is the case for these games.
RX 6800 XT has 110 AVG FPS in 1440p + RT, so no CPU limitation in 4K at least for AMD GPUs.All of the GPUs score the same.